a imagespacemodifier question

Post » Sun Aug 08, 2010 5:39 pm

during my mod the armyvault mod i need a image spacemodifier to play while a specific peice of dialogue is being displayed how do i get the following imod script to work during the dialogue imod FadeToBlackISFX .
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Eric Hayes
 
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Post » Sun Aug 08, 2010 6:43 pm

You would put the FadeToBlack in the result-script box in the dialogue editor for the exact line of dialogue that you want it to show for. You can have scripts run Before and After a selected piece of dialogue is spoken, so you have awesome flexibility here.

If you open the dialogue editor, find the conversation your interested in and click on the Response Text line, you'll see the dialogue windows near the bottom of the window. Use something like:

ApplyImageSpaceModifier FadeToBlackISFX 

before or after the text and compile it.

Luck,

Miax
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El Khatiri
 
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Post » Sun Aug 08, 2010 12:28 pm

There are script boxes where you can put in scripts Before and After the conversation dialogue topics. Put the script in there.

[ Ninja'ed with a more detailed answer :lol: ]
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Dean
 
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Post » Sun Aug 08, 2010 10:16 pm

i put it in the result script (begin) box but the modifier didn't play till my character was done talking to the npc . and the dialogue is in the topics tab as there is more the npc says after thatpeice of dialogue
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Solina971
 
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Post » Sun Aug 08, 2010 5:34 pm

Its because the game 'pauses' when in dialogue.
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Haley Merkley
 
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Post » Sun Aug 08, 2010 7:33 pm

Sorry for the collision WillieSea. :)

The image space modifiers may Not play while dialogue is in progress, that's what it sounds like to me that you hit.

Your going to have to Conclude the conversation forcefully then, check the "End" box for the last line of dialogue so that you force the NPC to conclude the conversation, after which your fade to black would run.

I've not tried using image space modifiers inside dialogue before, you may have found a limitation of it's use or perhaps someone else can clue us in..
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lucy chadwick
 
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Post » Sun Aug 08, 2010 12:08 pm

anyway to work around that?
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Andres Lechuga
 
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Post » Sun Aug 08, 2010 7:47 pm

Not while in the dialogue window, that I know of. You may have noticed that NPC's and Creatures 'freeze' in place when you are in dialogue too.
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Nikki Morse
 
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Post » Sun Aug 08, 2010 8:39 am

yep i noticed that maybe i should go without a fade but it will look better because her is the dialogue i want it to fade to black during
(once she closes her eyes you kiss her on the lips)
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Céline Rémy
 
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Post » Sun Aug 08, 2010 7:53 pm

I don't see why you can't do it, just force the conversation to End (have that radio button checked) when the time is right. Then if you need, freeze the player controls, do the kiss and then fade to black - should be a short script in the end.
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Tha King o Geekz
 
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Post » Sun Aug 08, 2010 7:37 pm

can you help me with that script? i would also want once hte fade to black is done for the conversation with the player to start right back up at the next peice of dialogue.
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Eoh
 
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Post » Sun Aug 08, 2010 3:40 pm

yeah, you could do it 'outside' of dialogue like Miaximus suggested.
I am doing this extensively in the 'Nightmare Realm' mod I am making.
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Pants
 
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Post » Sun Aug 08, 2010 10:15 pm

I can't help directly with the command to force a kiss animation, havn't done that one yet. I can help with the rest:

scn KissTheGirlsSCRIPTShort DoOnceBEGIN GameModeif ( DoOnce == 0)   set DoOnce to 1   DisablePlayerControls 1 1 1 1 0 0 0   .PlayGroup Forward command>   ApplyImageSpaceModifier FadeToBlackISFX    EnablePlayerControls 1 1 0endifEND


There are dozens of ways to do this, hopefully someone will be able to help with the animations.

Luck,

Miax
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Laura-Lee Gerwing
 
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Post » Sun Aug 08, 2010 7:40 pm

is there even a kiss animation in game?
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Siobhan Thompson
 
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