» Sun Aug 08, 2010 10:37 am
I just voted that "I care about them a little, but .....".
I like a free-form game. In my ultimate fantasy, I would like quests to spring up based on my doings. If I steal from someone, I would like news to be on the street about the theft, and maybe even have guards start tracking me, following me, forcing me to find a way to lose them.
As for actual story-lines.....some are really, really weak. "Recover a lost mug," "kill some lions" etc, all boring. Shivering Isles's MQ and Oblivion MQ were allright, and had fun moments, but did I really care whether Martin lived? No. Do I care if a bunch of marriage-breaking wenches from Anvil are stopped? No.
There is nothing that I sincerly care about, past the reward at the end. Perhaps if Daedra invading Cyrodiil really affected my experience, like having Daedra walking down the main street of Chorrol, maybe I would be encouraged to stop them, just to get back to daily life. But other than that, they interest me for a while, but I could easily go without them.