Creepy conversations

Post » Sun Aug 08, 2010 9:24 am

The biggest contributor to the uncanny valley effect probably lies in the lip syncing itself. Maybe it's just me, but talking NPCs look as though some omnipotent invisible puppet master is just pulling FaceGen sliders a la the character generation process. It's kind of weird to see a Redguard change his brow, eyes, and cheeks whilst speaking, but to notice that his nose has been in the exact same position on the screen the whole time. All we can do at this time (other than scrapping voiced dialog entirely, which I wouldn't mind in the least) is to throw in some additional animations and reduce the zoom a bit. There should probably be some slight threshold to the camera's lock on their head, too - instead of your view jerking with the slightest nod in the NPC's head.
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Portions
 
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Post » Sun Aug 08, 2010 5:00 pm

So does Bethesda have plans to change that creepy "Stand wood plank stiff and stare at your face" thing that NPCs do when you talk to them? I've always found that a bit weird, since nobody in the real world stands directly in front of you, not moving, and stares directly into your face and speaks. Usually you're walking together, or something similar. Has anyone else noticed this?


This is even weider:

Honditar to a random guard: YOU'R THE DEVINE CRUSADER!
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Sharra Llenos
 
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Post » Sun Aug 08, 2010 3:35 pm

I didn't really like the NPCs conversing with each other either, although more due to the animations. Seriously - everybody either had their arms folded and their body hunched over like some schizophrenic nutcase or they just would stand idly and wait four seconds to respond.
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ijohnnny
 
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