TES V Ideas and Suggestions # 176

Post » Sun Aug 08, 2010 10:02 pm


so you wanna skip the satisfaction of seeing your character grow stronger and be über right off the bat?


Nope. Just ingame choices that would allow me NOT to bring the console/cheats to provide my Char with an acceptable level of equipments to face a hostile environment. That in return would feel alot less scripted than finding items that wasn't there the day before. Now it shouldn't be easy to get these items. Of course.

Upgrade as you go has been done to death. It's really the lazy way of providing challenge. Again, think about it.

I would like something different for TES V.
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Yung Prince
 
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Post » Sun Aug 08, 2010 9:15 am

Nope. Just ingame choices that would allow me NOT to bring the console/cheats to provide my Char with an acceptable level of equipments to face a hostile environment. That in return would feel alot less scripted than finding items that wasn't there the day before. Now it shouldn't be easy to get these items. Of course.

Upgrade as you go has been done to death. It's really the lazy way of providing challenge. Again, think about it.

I would like something different for TES V.


if it ain′t broke don′t fix it, not against doing something new but it shouldn′t be done for the sake of doing it.

Plus I don′t see how you can call TES IV gear progression lineal. It′s very flexible in rewarding efforts with leaps in gear quality.
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Donatus Uwasomba
 
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Post » Sun Aug 08, 2010 1:22 pm

In Morrowind you could get high-level gear at level 1 if you managed to steal it from Ghostgate or you knew the locations of daedric equipment. Actually, you could even get artifacts rather easily. Although the concept was good, it felt almost TOO easy, because you could use your knowledge from previous games (artifacts locations).

It would be great if placement of high-level gear, especially artifacts, was randomised in each game. It would be way more fun to actually search for those items than simply going to appropriate locations and taking them. AFAIK something similar was done in Daggerfall.
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JAY
 
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Post » Sun Aug 08, 2010 1:01 pm

In Morrowind you could get high-level gear at level 1 if you managed to steal it from Ghostgate or you knew the locations of daedric equipment. Actually, you could even get artifacts rather easily. Although the concept was good, it felt almost TOO easy, because you could use your knowledge from previous games (artifacts locations).

It would be great if placement of high-level gear, especially artifacts, was randomised in each game. It would be way more fun to actually search for those items than simply going to appropriate locations and taking them. AFAIK something similar was done in Daggerfall.


There you go! :thumbsup:

My comments about '' good items from the start '' would of required alot more explanation that i'm willing to write. My bad. Besides TES V is already so advanced in it's development stage (?) that it would be pointless to write a 3 page document explaining how it could be implemented. So i just expressed a wish.

Random items placement on software install would be part of it. Yes.
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Sasha Brown
 
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Post » Sun Aug 08, 2010 11:52 am

In Morrowind you could get high-level gear at level 1 if you managed to steal it from Ghostgate or you knew the locations of daedric equipment. Actually, you could even get artifacts rather easily. Although the concept was good, it felt almost TOO easy, because you could use your knowledge from previous games (artifacts locations).

It would be great if placement of high-level gear, especially artifacts, was randomised in each game. It would be way more fun to actually search for those items than simply going to appropriate locations and taking them. AFAIK something similar was done in Daggerfall.


guess that could work, tho I would like to add mobs with levels appropriate for such gear t make sure people earn that threw hard work, not just because they stumble over it.
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Jennifer May
 
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Post » Sun Aug 08, 2010 9:52 pm

It was trying so hard NOT to be sixist that it was almost sixist. The women looked really weak. Where as the men were all buff.
sixism would add a bit of culture. You know, when you are a dude and you go to Shivering Ilse and the Saints/Seducers treat men like dirt.

Orcs are known for being very equal among the genders (Orc males and females have equal strength). But there are so many historical female warriors and leaders that sixism would be hard to just make appear. Personally, I like TES, a "Knights, Magic, Elves, and Lore" setting where women aren't expected to fulfill "traditional" roles. Also, women have more Magickal ability in TES (VIA Willpower) for some races, along with a boost of Personality for most. Many females of races also have equal or more agility or speed, which means that many of them are better suited as thieves, acrobats, diplomats, etc. than men. While many men of most races are better suited to be warriors, with boosts to Endurance and Strength.
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Amanda savory
 
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Post » Sun Aug 08, 2010 1:22 pm

guess that could work, tho I would like to add mobs with levels appropriate for such gear t make sure people earn that threw hard work, not just because they stumble over it.


That's the difference between certain types of players. I save the hard work for real life. When i play i like to relax. We agree that good items shouldn't come easy, that would ruin the game. Choice is the the key here.
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*Chloe*
 
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Post » Sun Aug 08, 2010 2:58 pm

That's the difference between certain types of players. I save the hard work for real life. When i play i like to relax. We agree that good items shouldn't come easy, that would ruin the game. Choice is the the key here.

Nope. "Balance" is the key word here. In a sandbox game creating a completely static world would not only quickly lead to boredom, but it would also pose major balancing problems, too. Therefore, we need a middle-road.

I think Morrowind was generally fine when it came to the relation between hand-placed content and randomised, leveled content. It was a game which utilised level-scaling, too, but it was far less drastic than Oblivion's version. However, after several games hand-placed loot became easily exploitable. That's why its placement needs to be randomised, so even a power-gamer won't go straight to the Ghostgate, but will explore, because that will be the best way of stumbling on good gear - as it should be.

As for the leveled content, I think that we need a proper challenge-to-loot ratio and areas of varying difficulty, as in Morrowind. In Oblivion it didn't matter where you went, because EVERYTHING was scaled to your level and every area had the same challenge-to-loot ratio. It was a bad design choice. Some areas could be made harder than the others and it should be logical. If you venture deep into the wilderness, then don't complain if you get killed by a minotaur. However, if player is killed every time when he/she leaves a city, then sth is clearly wrong.

I liked the fact that enemies associated with quests were leveled, but that should be more varied, too. Some quests could be static, some could be leveled to a degree, while other ones could be leveled from start to finish. Also, different quests should have different levels of difficulty - sure, that unique, quest-related bandit would be a tough enemy for character below level 20, but when I start a quest as a 30 lvl character, then it should be easier for me. On the other hand, major enemies encountered in the MQ should always be challenging, no matter what level the player has.
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Jessica Stokes
 
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Post » Sun Aug 08, 2010 1:41 pm

I think the next game should have NO blood. NO toplessness. I want the next game to be rated T.

How about a damage text that is very stylish, and the font for damage text should be the same font from Oblivion.

And how about a new crossbows? There are no crossbows in Oblivion.
And throw in the capes as well. There was capes in Daggerfall but was removed in Morrowind and Oblivion.

Damage text will make rpgs better. I think it should be off by default and if ppl want damage text, they could turn it on.

I think the next Elder Scrolls game should take place 500 years after Oblivion, in which bows are replaced by guns. And armour should be abolished. Instead of armour, there should be clothing.

Suggestion for the Elder Scrolls 5...
-Damage Text
-Capes
-Crossbows and Guns
-Percentages for skill XP bar.
-Epic world size (Tamriel)

And please make the Wii version! Pretty please? Bethesda made Oblivion for PC, Xbox 360, and PS3 but not Wii. Please, make the Wii version!

For the wii version, players can point at selections with wiimote and press A. And players could swing wiimote to slash with the sword and press B to shoot with crossbow or gun. Players could move with nunchuk control stick.




none of this
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Mario Alcantar
 
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Post » Sun Aug 08, 2010 9:28 pm

none of this

:lmao:
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le GraiN
 
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Post » Sun Aug 08, 2010 8:40 am

none of this

:lmao:

We see eye-to-eye on these matters.

TES for Wii... this guy had to have been joking.
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Anna Beattie
 
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Post » Sun Aug 08, 2010 8:34 pm

Post limit. The new thread is http://www.gamesas.com/index.php?/topic/1112872-tes-v-ideas-and-suggestions-177/.
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stevie critchley
 
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