What is the point of those portholes on the plasma weapons? You'd think you could peer inside and see more plasma... but nope.
This mod solves this by opening up the portholes and putting some hot plasma inside the chamber. Not just for the regular Plasma Rifle like the original FO3 mod, but also for the Mag Accelerator upgraded rifle as well, and even cooler... the Multiplas Rifle.
Not visible from most shooting angles, but makes for pretty screenshots, and also glows for NPCs too, which is even better in FONV since plasma rifles are more common outside the Enclave.
This mod also does some alpha property tweeks to the muzzle flash and projectiles for all plasma weapons. It also makes the magnetic accelerator upgrade less clunky looking, and adds a proper SightingNode and makes the glowing dot sight brighter.
It also adds some new sounds: a unique equip/unequip for the affected rifles, and a looping electrical sizzle SFX for projectiles.
Already put up an update before I posted here....It adds "Unstable Microfusion Cells", available only for the plasma rifle. Craftable at a workbench at E-weaps 50, for 2 overcharged MF cells, 5 standard Electron Charge Packs. Shoot one and see what happens
http://www.newvegasnexus.com/downloads/images/35678-1-1288243648.jpg
http://www.newvegasnexus.com/downloads/images/35678-2-1288243648.jpg
http://www.newvegasnexus.com/downloads/images/35678-1-1288806394.jpg
http://www.newvegasnexus.com/downloads/images/35678-1-1288252226.jpg
http://www.newvegasnexus.com/downloads/file.php?id=35678
http://www.fallout3nexus.com/downloads/file.php?id=3484