What skills will be included?

Post » Sun Aug 08, 2010 8:09 pm

As we know, several of the skills from Oblivion (and of course Morrowind) will not appear in Skyrim. Mysticism is the most quoted example, for instance. Since Bethesda is also adding several new skills (Woodcutting, smithing, etc.), how many of the old, familiar skills will be in the game?

I can see a few ways to combine several of the skills, but that would just be more speculation on my part. You know, like the rest of this forum is right now :P So what do you think will make the final cut, and why should it?
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aisha jamil
 
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Post » Sun Aug 08, 2010 12:56 pm

I don't think wood cutting is confirmed. That's a [censored]*ng useless skill...

Anyways there was a thread about the possible 18 skills... Though I don't feel like posting a link over my phone.
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Blaine
 
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Post » Sun Aug 08, 2010 8:01 pm

If Beth listened to the forums as much as some people want them to we might end up with a designated Guild making skill.
Think about that for a second.
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jeremey wisor
 
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Post » Sun Aug 08, 2010 11:42 am

I think I heard somewhere that Athletics and Acrobatics are getting merged. And, since smithing is getting in, I'd have to imagine that Armorer is getting absorbed into that. I'm not sure there would be a wood-cutting skill because... well... That doesn't seem very useful. I guess it could used for extremely poor archers who have to resort to making wooden bows and arrows (or a Wooden Armor set :D) but other then that, what's the point? I think I remember hearing somewhere that they're cutting BOTH armor skills, (Light & Heavy) but that has to be wrong or just speculation. I mean, come on. What is this, Fallout? So, if I were to go throw on a suit of Iron, I'd be as pro at it as a guy who's been using it for 20 years? I know they're using perks now, but I honestly don't really like perks to begin with, and having the chance to upgrade your effectiveness with armor ONCE every level-up (Which everyone should know comes pretty few and far between after awhile) sounds ridiculous to me.
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jessica breen
 
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Post » Sun Aug 08, 2010 4:37 pm

the only new skill is enchanting

i estimate they will remove armour skills (to be replaced by perks) and thy have already said mysticism


i want them to add a polearm skill
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TOYA toys
 
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Post » Sun Aug 08, 2010 9:47 pm

http://www.gamesas.com/index.php?/topic/1162905-skills-we-know-are-confirmed/

There I posted this.

Warrior-
one hand
two hand
defense (block/shield may also effect armor usage)
smithing
hand to hand
and athletics

Mage-
restoration
conjuration
illusion
destruction
alteration
and enchanting

Thief-
speechcraft
security
sneak
marksmen
alchemy
and acrobatics

If athletics and acrobatics are combined then they would probably go under the thief but I have no clue as to what the missing skill under the warrior would be then.
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c.o.s.m.o
 
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Post » Sun Aug 08, 2010 10:29 pm


i want them to add a polearm skill


I'm pretty sure (take this with a grain of salt, based on concept art) polearms are in, wouldn't they be in the 2-handed skill?
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Beulah Bell
 
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Post » Sun Aug 08, 2010 10:22 pm

http://www.gamesas.com/index.php?/topic/1162905-skills-we-know-are-confirmed/

There I posted this.

Warrior-
one hand
two hand
defense (block/shield may also effect armor usage)
smithing
hand to hand
and athletics

Mage-
restoration
conjuration
illusion
destruction
alteration
and enchanting

Thief-
speechcraft
security
sneak
marksmen
alchemy
and acrobatics

Not entirely sure about the athetics/acrobatics, but I agree with the rest. Also I am fairly certain Block will be independent, and a slight possibility of a general Armor skill.

However I am still thinking that attributes are in the next game, minus speed. With that, I am more interested in how the Personality attribute might balance into skills. Speechcraft and Illusion are standards, but I wonder if Mercantile will be independent of Speechcraft, or if Sneak will be repurposed into Per.
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Harinder Ghag
 
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Post » Sun Aug 08, 2010 4:45 pm

I'm pretty sure (take this with a grain of salt, based on concept art) polearms are in, wouldn't they be in the 2-handed skill?


i dislike the "1h,2h" idea of skills . i want blade blunt and polearm


i wouldent mind a shortblade skill either
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Cat
 
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Post » Sun Aug 08, 2010 9:16 am

Those times have passed. [] unfortunately.
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Genocidal Cry
 
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Post » Sun Aug 08, 2010 11:55 am

Not entirely sure about the athetics/acrobatics, but I agree with the rest. Also I am fairly certain Block will be independent, and a slight possibility of a general Armor skill.

However I am still thinking that attributes are in the next game, minus speed. With that, I am more interested in how the Personality attribute might balance into skills. Speechcraft and Illusion are standards, but I wonder if Mercantile will be independent of Speechcraft, or if Sneak will be repurposed into Per.


AHHH it seems we have collaborated to some result, if acrobatics and athletics are combined and block is its own skill then the remaining skill could be the general armor skill you speak of.
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Dalia
 
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Post » Sun Aug 08, 2010 11:41 am

As we know, several of the skills from Oblivion (and of course Morrowind) will not appear in Skyrim. Mysticism is the most quoted example, for instance. Since Bethesda is also adding several new skills (Woodcutting, smithing, etc.), how many of the old, familiar skills will be in the game?

I can see a few ways to combine several of the skills, but that would just be more speculation on my part. You know, like the rest of this forum is right now :P So what do you think will make the final cut, and why should it?

The article stated that the school of mysticsm would not be available, and that some skills had been shifted around.
I took that to be interpreted as mark and recall, the skyrim equivalent of almisivie and divine intervention, reflection, absorption, dispelling, and telekinesis would be shifted to some other school of magic.

Because GI has stated that the player will be able to absorb the dragons power, and gain perks, I am going to assume that other spells in the school of mysticsm have a chance of being in game.
Plus, we have fast travel, and that could include mark and recall. So I wouldn't rule out skills that were formerly classified in the school of mysticsm.
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Stu Clarke
 
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Post » Sun Aug 08, 2010 8:31 pm

Security / sneak could be combined. That would let the thief sign have a light armor skill. Then the warrior would have a heavy armor skill.
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GPMG
 
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Post » Sun Aug 08, 2010 8:45 am

http://www.gamesas.com/index.php?/topic/1162905-skills-we-know-are-confirmed/

There I posted this.

Warrior-

If athletics and acrobatics are combined then they would probably go under the thief but I have no clue as to what the missing skill under the warrior would be then.


Man, that breakdown by class is WAY better than it was in Oblivion. I'm still a little iffy on speechcraft under the thief, but if that's how it's really going to be, it looks like they've trimmed/redistributed very nicely.
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Kirsty Wood
 
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Post » Sun Aug 08, 2010 9:41 pm

Some of the skills like Mercantile and Speechcraft certainly make sense comblined as Mercantile is simply a specialized application of Speechcraft. It would leave more room for useful skills to combine the redundant and less useful ones.I do not want to see Sneak and Security combined because one has little to do with the other. A hunter can be skilled at sneaking up to whatever his intended target is, but hopeless at picking even the simplest lock. Meanwhile learning how to pick locks it not going to help in the slightest when it comes to actually sneaking up on someone. Personally, I hope that there are some subskills (perhaps hidden) because while both short swords and maces are used in melee combat, I don't want to be using a short sword and instantly be skilled at using a mace as well.
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Rik Douglas
 
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Post » Sun Aug 08, 2010 12:58 pm

1. One Handed Weapon
2. Two Handed Weapon
3. Marksman
4. Hand To Hand
5. Light Armour
6. Heavy Armour
7. Enchanting
8. Conjuration
9. Destruction
10. Alteration
11. Alchemy
12. Restoration
13. Illusion
14. Smithing (Armourer)
15. Speechcraft (includes Mercantile)
16. Athletics (includes Acrobatics)
17. Sneak (includes Security)
18. No idea about the last one. Woodcutting?


Why would alchemy be under the thief?
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oliver klosoff
 
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Post » Sun Aug 08, 2010 11:16 am

I really hope they don't merge light and heavy armours into one skill, they are completely different.
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Neil
 
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Post » Sun Aug 08, 2010 8:12 pm

Why would alchemy be under the thief?


Because there's six skills under each type, one of the magic ones is moving and alchemy easily fits under stealth. Poisons, not to mention the fact that in stories it's often the thief you see using rare and expensive potions to make himself invisible, or faster or what have you.

@Uberpwnage: That's what perks are for, just like with weapons.
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Spaceman
 
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Post » Sun Aug 08, 2010 6:25 pm

http://www.gamesas.com/index.php?/topic/1162905-skills-we-know-are-confirmed/

There I posted this.

Warrior-
one hand
two hand
defense (block/shield may also effect armor usage)
smithing
hand to hand
and athletics

Mage-
restoration
conjuration
illusion
destruction
alteration
and enchanting

Thief-
speechcraft
security
sneak
marksmen
alchemy
and acrobatics

If athletics and acrobatics are combined then they would probably go under the thief but I have no clue as to what the missing skill under the warrior would be then.


Sheild bashing? Or spear?
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Mylizards Dot com
 
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Post » Sun Aug 08, 2010 9:35 am

Warrior-
one hand
two hand
defense (block/shield may also effect armor usage)
smithing
hand to hand
and athletics/acrobatics combined

Mage-
restoration
conjuration
illusion
destruction
alteration
and enchanting

Thief-
speechcraft
security
sneak
marksman
alchemy
and acrobatics
survival/cooking


This is my best guess.

I don't think there will be any armor skill at all. It has already been confirmed that there will be a cooking crafting animation and workbench. Your effectiveness will need to be governed by some skill and I don't think it will be alchemy. For example, smithing is governed by the smithing skill.

I suspect there will be a survival/hardcoe mode similar to New Vegas and your survival/cooking skill will determine the effectiveness of the items you cook and consume to stave off hunger, thirst and possibly sleep deprivation.

If there is an "armor" skill then that would be the missing skill and in any event I don't believe we will see separate light/med/heavy armor skills.
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naomi
 
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Post » Sun Aug 08, 2010 10:19 pm

I'm pretty sure (take this with a grain of salt, based on concept art) polearms are in, wouldn't they be in the 2-handed skill?


Spears should be both. If you have a sheild equiped it will be one hand. Or if you have a second wepon equiped it will be one hand. If you have them both removed it will be 2 hand. The greeks always had spearmen that HAD SHEILDS! so I am just sayng I would like it implemented.
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Kelly Tomlinson
 
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