Is there a way to print all hotkey assignments?
scn FookHotkeyBindingSCPTInt bHotkeyBoundInt iHotkeyInt bIsControlBegin GameMode If bHotkeyBound If (FookMenuHotkeyGLOB == 0) Set FookMenuHotkeyGLOB to iHotkey ElseIf (FookNVGHotkeyGLOB == 0) Set FookNVGHotkeyGLOB to iHotkey ElseIf (FookCameraShiftRightGLOB == 0) Set FookCameraShiftRightGLOB to iHotkey ElseIf (FookCameraShiftLeftGLOB == 0) Set FookCameraShiftLeftGLOB to iHotkey ElseIf (FookCameraZoomInGLOB == 0) Set FookCameraZoomInGLOB to iHotkey ElseIf (FookCameraZoomOutGLOB == 0) Set FookCameraZoomOutGLOB to iHotkey ElseIf (FookKHThrowGrenadeHotkeyGLOB == 0) Set FookKHThrowGrenadeHotkeyGLOB to iHotkey ElseIf (FookKHToggleGrenadeHotkeyGLOB == 0) Set FookKHToggleGrenadeHotkeyGLOB to iHotkey ElseIf (FookLockOnHotkeyGLOB == 0) Set FookLockOnHotkeyGLOB to iHotkey EndIf RemoveMe Else Set iHotkey to GetKeyPress 0 Set bIsControl to IsControl iHotkey If (iHotkey == -1) ShowMessage HotkeyBindingStartMESG ElseIf bIsControl ShowMessage HotkeyBindingConflictMESG iHotkey Else SetIsControl iHotkey 1 Set bHotkeyBound to 1 ShowMessage HotkeyBindingEndMESG iHotkey EndIf EndIfEnd...after initializing the rebinding for all of them using button code like so...
If (iButton == X) ; Reset Menu Hotkey SetIsControl FookMenuHotkeyGLOB 0 Set FookMenuHotkeyGLOB to 0 Player.AddItem FookHotkeyBindingARMO 1 1