Anyway, I have a hi-res Outcast PA texture replacer that's very good that I like, but the problem is in-game the "black" area's of the texture are like super-bright and end up looking almost teal. IIRC it has something to do with the normal maps and/or the mesh (or lack-there-of) and possibly the normal PA (also replaced, different mod), but I can't remember specifics on how I fixed it back then and how to go about addressing it now (new comp/install), anyone have any leads (or a miracle fix )?