How do I create a new Camera View?

Post » Sun Aug 08, 2010 6:49 pm

I just need a tutorial on how to create new camera views, like a new mod; a permanent view changer .esp. Any help provided is appreciated. :turned:
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Amy Cooper
 
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Joined: Thu Feb 01, 2007 2:38 am

Post » Sun Aug 08, 2010 7:31 pm

I was going to send you a PM on the nexus, but posting it here could perhaps help others with the same question.


Making a camera mod can be reasonably hard and complex or it can be a quite simple and straightforward. It depends on what you are trying to accomplish. Your question suggests that you just want a static view changer, which fortunately falls into the latter.

I'm going to assume you have a basic understanding of the GECK and on how to make mods in general. If you don't, you should read the http://geck.gamesas.com/index.php/Main_Page, particularly the fundamentals of http://geck.gamesas.com/index.php/Category:Data_Files and the http://geck.gamesas.com/index.php/Category:Gameplay_Menu, essentials for a basic camera mod.

There are two game settings (check Settings under the Gameplay tab of the GECK) which change the position of the camera relative to the player:

fOverShoulderPosX // for horizontal position (40.0 by default)fOverShoulderPosZ // for vertical positional (-10.0 by default)

Unless you already know exactly which values you want, you should probably get in the game and try out different configs using the console:

setgs fOverShoulderPosX setgs fOverShoulderPosz 

When you find a combination you're happy with, change the settings in the GECK, save your mod, and activate it.

There are other settings which you might want to further change, such as:

fChaseCameraMax // defines the maximum distance you can zoom out while not in vanity modefVanityModeWheelMax // same thing but while in vanity mode


Hope this helps.
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Mariana
 
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