One last concern before I'm Sold.

Post » Sun Aug 08, 2010 2:04 pm

Well, I'm a casual player in terms that I am not a competitive player. I just play to have fun, win or lose. I even find watching replay videos of me losing against someone as something to laugh at (and learn from), lol. :laugh:

Yup, caring is seen as a more "feminine" trait and females are raised in society and cultures to be the caring ones. :happy:


Then you're likely not the "problem" that some view in the mainstreaming of games.

It's that whole motherly "nurturing" thing. I happen to like playing the medic as well, but it's not because I care in a nuturing way, I've got the brotherly/fatherly "protective" behavior and hate when I fail to protect, so being a medic allows me to overcome those mistakes.
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Mrs Pooh
 
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Post » Sun Aug 08, 2010 3:21 pm

This isn't necessarily true. Yes shorter kill times do encourage players to better position themselves, but they also encourage a high degree of accuracy. The faster an opposing player can kill you, the faster you have to be able to aim. Of course in games like that, you don't need the maintained accuracy as much, but the snap to target accuracy is much higher.

To be perfectly honesty twitch based shooters aren't usually causal player friendly. The more casual player games are usually games like Halo which gives a lot of leniency on bad play styles. By bad play styles, I'm not really referring to players' accuracy, but rather just running and gunning with no regard to other players positions or tactics.


Games with shorter kill times do reward you if youre able to snap to a target quicker but positioning is more important because depending on your positioning you can take your time to snap to a target, thats another reason why ive seen more camping on games that follow those kind of rules since waiting for a player to pass by makes you easier to sight them first. Maintained accuracy is something built up over time which asks alot of a casual to do since they just move on to the next game, imo games where people actually run around tend to be more fun since you engage more people in a fair gunfight situation. Games with higher health reward consistent accuracy like Killzone 2 and Halo 3 (using examples ive personally played), if games reward a factor which has to be built up through experience then I wouldnt define them as casual friendly.
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Dean Ashcroft
 
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Post » Mon Aug 09, 2010 1:59 am

That is supposed to explain why whenever a picture or video clip of a baby animal, like a puppy/kitten/panda (anything that has a "baby-look" big heads and cute eyes and has baby-ish behavior) is shown, most of the females in the room would go, "Awwwwwwwwwwwwwwwwwwwwwwwwww!".


Guess we can scratch off one more "G.I. Jane" threat. :huh:
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james tait
 
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