Is character speed now locked?

Post » Tue Aug 10, 2010 9:21 pm

So I've been a lurker on the forums for quite some time, but don't usually post. However, while almost all the recent updates have greeted me quite happily, I have found one possible point that concerns me enough to start a topic. That point is the removal of Athletics as skill.

I realize that Speed is the governing attribute of your character's movement velocity, but I believe Athletics did also affect your movement speed (could be wrong here). Further, I'm concerned about the "sprint" functionality they have added. While I love the idea, it makes me again wonder if character speed is more "locked" or static than it was in the past Elder Scrolls games. In Morrowind and Oblivion, one of the first things I'd do is create a "sprint" spell that boosts my speed as much as possible for as long as possible as my character could has at that point in his development.

Personally, I greatly hope this is not the case. I loved Fallout 3 and New Vegas, but the fact that your character was so dang slow ensured that I never traveled long distances, instead utilizing fast-travel whenever possible. In the Elder Scrolls series, I love to play a blazingly fast Thief/Ranger class character, who uses minimal armor to keep the movement speed up. Further, I'd love to not resort to fast travel all the time, and Speed will play a large role in that.

There's a solid chance I'm over-reacting, and an even greater chance that this has already been addressed. But, I wanted to throw the topic out there and see if anyone has some better insights into the situation than I.
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Chris Ellis
 
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Post » Tue Aug 10, 2010 7:24 pm

Don't know. Nothing has been said about it. Nothing has even been said about attributes at all. But no mention is not evidence of an absence of them.
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Anthony Santillan
 
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Post » Wed Aug 11, 2010 1:43 am

no way to really know until it happens, but I will be very disapointed if speed is fixed. Speed is very important to game play, the faster you are the better you can run from enemies that are to tough. I am also extremely unhappy to here that they are trashing another skill, very very unhappy. (moment of silence for enchanting skill)
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Mélida Brunet
 
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Post » Wed Aug 11, 2010 7:29 am

I'm thinking that speed will govern how fast you sprint. So the normal movement will be locked but you can sprint really fast if your speed skill is high
I hope thats how Bethesda does it.
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john palmer
 
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Post » Tue Aug 10, 2010 7:28 pm

no way to really know until it happens, but I will be very disapointed if speed is fixed. Speed is very important to game play, the faster you are the better you can run from enemies that are to tough. I am also extremely unhappy to here that they are trashing another skill, very very unhappy. (moment of silence for enchanting skill)


Right there with you. I'm no fan of removing skills. Thinking about it, Athletics was probably one of the more expendable skills IF they keep speed variable in my opinion. But regardless, no one likes to see less Skills in general :violin:
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Kathryn Medows
 
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Post » Wed Aug 11, 2010 6:54 am

They've confirmed that you get to pick whether you increase your hitpoints, spellpoints, or stamina upon leveling up. I'd expect this means you would increase your speed with the athletics skill.
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Lindsay Dunn
 
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Post » Wed Aug 11, 2010 7:53 am

So I've been a lurker on the forums for quite some time, but don't usually post. However, while almost all the recent updates have greeted me quite happily, I have found one possible point that concerns me enough to start a topic. That point is the removal of Athletics as skill.

I realize that Speed is the governing attribute of your character's movement velocity, but I believe Athletics did also affect your movement speed (could be wrong here). Further, I'm concerned about the "sprint" functionality they have added. While I love the idea, it makes me again wonder if character speed is more "locked" or static than it was in the past Elder Scrolls games. In Morrowind and Oblivion, one of the first things I'd do is create a "sprint" spell that boosts my speed as much as possible for as long as possible as my character could has at that point in his development.

Personally, I greatly hope this is not the case. I loved Fallout 3 and New Vegas, but the fact that your character was so dang slow ensured that I never traveled long distances, instead utilizing fast-travel whenever possible. In the Elder Scrolls series, I love to play a blazingly fast Thief/Ranger class character, who uses minimal armor to keep the movement speed up. Further, I'd love to not resort to fast travel all the time, and Speed will play a large role in that.

There's a solid chance I'm over-reacting, and an even greater chance that this has already been addressed. But, I wanted to throw the topic out there and see if anyone has some better insights into the situation than I.


I think athletics is gone. Think I saw it confirmed in the french magazine thread, and personally if it was a choice between that and acrobatics--then I agree that athletics was the right one to chop, especially since they've implemented the sprint system.

Personally, I think with athletics gone, it will help strengthen the importance of the faster, nimbler races in the game. And will also add more value and put more emphasis on the use of fortify speed potions, spells and enchanted gear. :bolt:
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barbara belmonte
 
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Post » Wed Aug 11, 2010 6:14 am

Well, There is a sprint function that has been officially confirmed. That will be sure to increase your running speed.
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Phoenix Draven
 
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Post » Wed Aug 11, 2010 1:30 am

So I've been a lurker on the forums for quite some time, but don't usually post. However, while almost all the recent updates have greeted me quite happily, I have found one possible point that concerns me enough to start a topic. That point is the removal of Athletics as skill.

I realize that Speed is the governing attribute of your character's movement velocity, but I believe Athletics did also affect your movement speed (could be wrong here). Further, I'm concerned about the "sprint" functionality they have added. While I love the idea, it makes me again wonder if character speed is more "locked" or static than it was in the past Elder Scrolls games. In Morrowind and Oblivion, one of the first things I'd do is create a "sprint" spell that boosts my speed as much as possible for as long as possible as my character could has at that point in his development.

Personally, I greatly hope this is not the case. I loved Fallout 3 and New Vegas, but the fact that your character was so dang slow ensured that I never traveled long distances, instead utilizing fast-travel whenever possible. In the Elder Scrolls series, I love to play a blazingly fast Thief/Ranger class character, who uses minimal armor to keep the movement speed up. Further, I'd love to not resort to fast travel all the time, and Speed will play a large role in that.

There's a solid chance I'm over-reacting, and an even greater chance that this has already been addressed. But, I wanted to throw the topic out there and see if anyone has some better insights into the situation than I.


They will probably slow us and speed up mounts. For the record they did not get rid of athletics they put acrobatics IN athletics so now athletics is also about jumping. :) But I think we will still be able to speed up and our speed will still be effected by weight and I hope that we have stamina/endurance that is real so it drains when we run but we have a big bar. :) I just want the game realistic with mounted combat and a hardcoe mode that takes into account the normal stuff but disease and the cold.
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latrina
 
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Post » Wed Aug 11, 2010 1:30 am

So I've been a lurker on the forums for quite some time, but don't usually post. However, while almost all the recent updates have greeted me quite happily, I have found one possible point that concerns me enough to start a topic. That point is the removal of Athletics as skill.

I realize that Speed is the governing attribute of your character's movement velocity, but I believe Athletics did also affect your movement speed (could be wrong here). Further, I'm concerned about the "sprint" functionality they have added. While I love the idea, it makes me again wonder if character speed is more "locked" or static than it was in the past Elder Scrolls games. In Morrowind and Oblivion, one of the first things I'd do is create a "sprint" spell that boosts my speed as much as possible for as long as possible as my character could has at that point in his development.

Personally, I greatly hope this is not the case. I loved Fallout 3 and New Vegas, but the fact that your character was so dang slow ensured that I never traveled long distances, instead utilizing fast-travel whenever possible. In the Elder Scrolls series, I love to play a blazingly fast Thief/Ranger class character, who uses minimal armor to keep the movement speed up. Further, I'd love to not resort to fast travel all the time, and Speed will play a large role in that.

There's a solid chance I'm over-reacting, and an even greater chance that this has already been addressed. But, I wanted to throw the topic out there and see if anyone has some better insights into the situation than I.

I'm certain your speed will depend solely on your Athletics skill with benefits added from its perks.
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Janette Segura
 
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Post » Wed Aug 11, 2010 5:36 am

My thoughts are that speed affects how fast you sprint (and how fast your default speed is to a much lower degree) and the merged atheletics/acrobatics skill (speculated) governs how efficiently you sprint.
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Dalia
 
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Post » Wed Aug 11, 2010 4:56 am

no way to really know until it happens, but I will be very disapointed if speed is fixed. Speed is very important to game play, the faster you are the better you can run from enemies that are to tough. I am also extremely unhappy to here that they are trashing another skill, very very unhappy. (moment of silence for enchanting skill)


whoa, wait... what?

when did they say they're getting rid of the enchant skill? why would they bring that back in this game, and show a screenshot with it on the skill list just to take it out?

or are you on something and just completely screwed up whatever it was you were trying to say?
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Rich O'Brien
 
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Post » Tue Aug 10, 2010 11:01 pm

They've confirmed that you get to pick whether you increase your hit points, spell points, or stamina upon leveling up. I'd expect this means you would increase your speed with the athletics skill.


I think it will be a bones because strength and stamina (was endurance) should boost health and stamina. Same with intelligence and willpower (for magic). So I think that what we pick would be a boneess(cant spell it). I hope that is how they do it.
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Hayley Bristow
 
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Post » Tue Aug 10, 2010 7:36 pm

whoa, wait... what?

when did they say they're getting rid of the enchant skill? why would they bring that back in this game, and show a screenshot with it on the skill list just to take it out?

or are you on something and just completely screwed up whatever it was you were trying to say?


I agree I just shook my head. GUYS they are MERGING skills NOT CUTTING them! http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx
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CORY
 
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Post » Wed Aug 11, 2010 10:55 am

no way to really know until it happens, but I will be very disapointed if speed is fixed. Speed is very important to game play, the faster you are the better you can run from enemies that are to tough. I am also extremely unhappy to here that they are trashing another skill, very very unhappy. (moment of silence for enchanting skill)



whoa, wait... what?

when did they say they're getting rid of the enchant skill? why would they bring that back in this game, and show a screenshot with it on the skill list just to take it out?

or are you on something and just completely screwed up whatever it was you were trying to say?


Enchanting is in. Spellmaking is out. :shocking:
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mike
 
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Post » Wed Aug 11, 2010 2:42 am

Enchanting is in. Spellmaking is out. :shocking:


Maby they combined the two?
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mishionary
 
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Post » Wed Aug 11, 2010 3:53 am

Enchanting is in. Spellmaking is out. :shocking:


Holy "one step forward and three steps back, Batman!" :batman:
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sunny lovett
 
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Post » Wed Aug 11, 2010 5:32 am

Enchanting is in. Spellmaking is out. :shocking:

I assume the worry is based on the fact that enchanting is hard to imagine without spellmaking. Though, honestly, they were two very different things in Oblivion already, so I'd say there's nothing to fear.
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Gemma Archer
 
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Post » Wed Aug 11, 2010 7:11 am

Maby they combined the two?


But spellmaking is not a skill--was just something we could do.

I think it was the Italian magazine thread that confirmed we could not make our own spells.

Edit: sorry getting off topic here :confused:
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Markie Mark
 
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