The key aspect to doing the calculations you want to do is to separate the velocity (which is a vector quantity, not a scalar quantity) of the car into it's vertical and horizontal vector components. Once you do this you can easily use the vertical component to calculate how long the car will remain in the air, and the horizontal component to calculate how much horizontal distance the car will cover in that time.
I don't have the velocity.
You will have to make several assumptions - this is taken for granted in most experiments. You should be able to do this providing you are smart about the sort of assumptions you can make. Simplify this problem down and draw up force diagrams - this will only be as hard as you make it.
Assumptions do not belong in controlled experiments? But in any case I ended up with this.
Projectile motion laws state:
X=vot*cos(q)
Y=vot*sin(q) – (1/2)gt2
X=vocos(14.93)
Y=vosin(14.93)-(1/2)(9.81)(t2)
X1=v1*t1*cos(14.93)=.966v1t1
350-X1=.966v1+t2
Y1-34.8=.258v1t-490t12
350-.0966v1t1=0.966v1t2
It’s not possible to go any further without knowing either initial velocity or time spent in air. But to find percent difference between theoretical and actual initial velocity, time spent in air will be plugged in.
t1+t2=.51 sec
350=0.966(v1t1+v1t1)
350=0.966 v1 (t1+t1)
v1=350/(.51*0.966)=7.10 m/s