I'm all for trying new game-play mechanism, as long as they keep the game immersive enough, with deep personality of its own and a unique sense of culture, and give me satisfaction enough from developing my characters, give me enough sense of triumph over challenging situations, give me enough content and variety to explore and conquer, give me a world that feels real, in its own coherent reality standards, and challenge me a lot to keep me straggling for the entire course of the game, so that I do not feel "OK, I've done it all. No more challenges for my character." ever.
This would be my ideal role playing game, and in such a game, I'm ready to try any new game mechanism.
This would be my ideal role playing game, and in such a game, I'm ready to try any new game mechanism.