(First of all, I don't mean to come across sounding angry or belligerent in any way. It's often hard in forums to discuss facts succinctly without insulting people. I do appreciate that you're trying to prove that my suggestions will be implemented, even though I don't believe there are any facts yet at all supporting your conclusions.)
You should read what's said about it from other sources as well and try to get a whole perspective.
Exactly, that's why I created this topic and asked for sources, repeatedly
Now, in addition to the lack of evidence from the GI article online, your new interpretation apparently stems from a quote in the magazine involving the terms "preset textures":
Snow falls naturally onto the stones and the branches, appearing not as a preset texture, but falling exactly as it would onto that object given its shape and size.
The online article elaborates as follows:
The program scans the geography, then calculates where the snow should fall to make sure it accumulates properly on the trees, rocks, and bushes
And here are the applicable responses that I gave previously. I believe my interpretation still stands. You haven't provided any new evidence to the contrary yet.
4. The words "The program scans the geography, then calculates" are used, which to me implies very clearly that accumulation is a precalculated system that does not change while playing the game.
5. The statement, "accumulates properly on the trees, rocks, and bushes", refers to particular objects only, never anything about the ground that you walk on.
6. The word "dynamic" is never used here in any context at all. Where did you get that word from?