Closed Oblivion Gate?

Post » Fri Aug 20, 2010 10:25 pm

I want to make a piece for a mod where at the start you appear outside an Oblivion Gate as it closes or a closed gate. Sadly I can't find a model for a closed gate so would there be a way of doing this?
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Amber Hubbard
 
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Joined: Tue Dec 05, 2006 6:59 pm

Post » Sat Aug 21, 2010 5:11 am

you can close it with:

myGateRef.PlayGroup Unequip 1

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kennedy
 
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Joined: Mon Oct 16, 2006 1:53 am

Post » Sat Aug 21, 2010 10:57 am

you can close it with:

myGateRef.PlayGroup Unequip 1



Thank You! Really Helped
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Alkira rose Nankivell
 
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Joined: Tue Feb 27, 2007 10:56 pm

Post » Sat Aug 21, 2010 6:44 am

Well, For Some reason this script that involves it doesn't work.
Spoiler

 scn TESdaedrainitscriptbegin gamemodeif ( player.getfactionrank tesdaedraplayerfaction )		player.setfactionrank TESdaedrafaction 0		startquest TESdaedrastartquest		player.moveto TESdaedrastartmarker  Elseif ( player.getfactionrank TESdaedrafaction 0 )                   TESgatestart.PlayGroup Unequip 1           player.unequipitem lowerpants05          player.unequipitem lowershirt05          player.unequipitem lowershoes05          player.unequipitem wristirons          player.removeitem lowerpants05 1          player.removeitem lowershirt05 1          player.removeitem lowershoes05 1           player.removeitem wristirons 1           player.additem TESdremorarobe 1           player.equipitem TESdremorarobe  else     TESgatestart.PlayGroup Unequip 1    endif	stopquest TESdaedrainitend


For some reason The Unequip parts and the Additem and Equip part don't work. Neither does the TESgatestart.playegroup unequip 1 part doesn't work either. I get a warning about it in the editing.
WORK GATE WORK
:obliviongate:
Every few seconds I will fade out then reappear by Gate also
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Amy Siebenhaar
 
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Joined: Fri Aug 10, 2007 1:51 am

Post » Sat Aug 21, 2010 8:44 am

I am guessing this is a quest script?

This will run exactly one time when you first start your game if the quest that this script is attached to is called TESdaedrainit. The last line stops the quest, and thus the script.

So, if the player is in the tesdaedraplayerfaction faction, that will run and nothing else.

If the above is not true, and if the player is NOT in the TESdaedrafaction faction, then that will run instead.

The last thing that happens is the quest TESdaedrainit is stopped.


You need to give more information if you want good help.
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Austin Suggs
 
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