OK I'm going to give a shot at an answer - even though your replies are somewhat rude - are you asking for help or quizzing people?
At first I couldn't understand what the opening post was saying and the first reply about a real account remains over my head (what does that even mean?) I'm assuming you are buggingmy on PES (as that would be similar to the reverse of your name), who has the same problem.
So I looked over the question a few times and got more confused at what was being asked. Then I recalled http://www.gamesas.com/index.php?/topic/1184424-q-cleaning-mods-with-tespcd/page__view__findpost__p__17592701 where I'm asking about the effects of deletion edits from an earlier loading mod and their effect on later loading mods and the game. I quote Dragon32's answer:
Yes it can happen in Morrowind mods; when running Vality's Bitter Coast Addon with Illuminated Windows you'll get:
Quote
'Object reference "flora_bc_fern_03" missing in master file.'
Can't remember which of the two does it but the one loading first has deleted the fern and then the one loading second wants to move it (for example) and the error is reported.
So if an earlier loading mod (even the main Morrowind.esm) has a tree (your tree in the example) and then another plugin (esm or esp I suppose) loads later and deletes that tree. Then if yet a third mod comes along and tries to reference (alter by making so called 'better looking') the tree - you will get this warning.
With Oblivion and Fallout3 the norm for reporting problems is to generally include load order in reports.
Also with this kind of thing in Oblivion (though you would never see that warning only its effects) is to load up all mods in tes4edit and look up the formID of the tree - can enchanted editor do that?
If it is not a matter of another mod having deleted this tree prior to BL morrowind trying to reference it then - well obviously I'm wrong and curious what the answer is.
If that is the answer then I wish to understand Pluto's suggestion. Is Pluto suggesting that this could arise purely within this BL mod alone or as I propose by mod conflicts?
Then finally is this at all addressed in current cleaning procedures as in http://www.gamesas.com/index.php?/topic/1184424-q-cleaning-mods-with-tespcd/?