The results were : complete chaos when bedtime came : the soldiers were walking eternally on the same spot, they were not unequipping their armor etc. When they did go to bed, if i waited nearby they woke up and started looking for a bed again. I spent countless hours changing the path grid, using blue nodes (which if I am correct are no use in interiors anyway), disconnected path grids from each soldier to a different bed and whatnot till finally i had to assign to every soldier a different bed. Needless to say this made every soldier unique, making updating them a chore. But all strange behavior disappeared - meaning when i got in the dungeon all soldiers were sleeping with no armor on etc (one must not check the unequip armor flag btw, otherwise strange things happen). BUT when i was present in their changing shifts (half of the soldiers awake, the rest go to bed) the ones that went to bed went to their respective beds with armor (if they had no shirt in their inventory), boots (all of them), while the ones that were put to bed before I (the player) went in the dungeon sleep happily shirtless (if they don't have a shirt in their inventory) and of course barefoot. Setting the armor unequipped flag does not make any difference, it is my presence that makes them shy, flag or not flag.
Any ideas ?
Also (and most importantly) any ideas to make them go to bed without making each one of them an individual ? I have this problem of walking in place (as if the grid were defective which is not the case), not taking their armor off etc - been experimenting with 6 new soldiers. If i wait for some hours they go to bed (sometimes in the beds that they cannot reach).
This has been going on for a month.
help