Morrowind - Daedra and Tombs

Post » Tue Aug 24, 2010 12:57 am

In Morrowind Daedra have been kicked out of their own ruins by cultists, and you frequently find daedra in Tombs. I find this very strange. How did they get in there? Stroll down the road, open the door and lock it behind them? If they invaded from their daedric realms shouldn't there be some evidence of combat, destruction, and daedric items/architecture introduced into the tomb?

Any ideas? Is there a lore reason for them?

I'd like to mod the tombs that have daedra in them so that they look like they've been invaded (if that's the case) but I'm not too sure what it should look like.

Easy enough to put skeleton corpses in there and move the urns to look like they've been thrown around a bit. Should there be perhaps a rift in these tombs where the daedra have come from? Perhaps mix in Daedric architecture with the Dunmer Tomb.
I know that some daedra have taken over areas due to conjurers failing to control them but I can't imagine every single non-daedric ruin with daedra in them is a result of conjurers.

Thanks in advance for any useful response.
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Roanne Bardsley
 
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Post » Mon Aug 23, 2010 7:06 pm

The Temple in Morrowind is a bit hypocritical on two issues - Daedra Summoning and Necromancy.

They frown on both, in theory, but official Temple Magic uses both. The Bonewalkers, Bonelords and other creatures guarding tombs are actually raised by the Temple to protect ancestral heirlooms and remains. The Temple also employs Dremora Warriors, both as objectives/targets of Pilgrim quests and also supposedly as foot soldiers during time of need. It seems perfectly logical to me the Temple would also set a few Daedra around to guard some ancestral tombs, especially those of more wealthy families or to guard especially valuable treasure.
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Lucie H
 
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Post » Mon Aug 23, 2010 10:54 pm

Just a minor niggle, the tombs you find in the country side aren't temple tombs but Dunmer family tombs. With the erection of the great ghost fence people stopped using personal ghost fences to protect their tombs. The Daedra summons and animated skeletons seem to be a replacement of this.

There was also about sending the bodies to Necrom and burning in different periods but I'd have too look that up.
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Nicholas C
 
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Post » Mon Aug 23, 2010 2:57 pm

Talking about the ghostfence, how can the temple be against necromancy if it's the only reason they still live? I know they divide between "unholy" and "holy" necromancy, but it's more like if necromancy is only "holy" when it's needed?
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maddison
 
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Post » Mon Aug 23, 2010 3:30 pm

Well in short it comes down to this: "Keep your hands of our ancestors outlander".
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Natalie Taylor
 
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Post » Mon Aug 23, 2010 7:54 pm

A brief metaphor...

It is illegal in America to sell drugs, unless you are a pharmacist. Street pharmacists (as I prefer to call them) are considered criminals. Only true pharmacists with pharmaceutical licenses may dispense drugs.

(For those that didn't catch the inferences, here it is in a non-metaphorical manner: It is intolerable in Morrowind to practice necromancy, unless you're with the temple. Street necromancers are considered criminals. Only true Temple Necromancers, fully ordained and licensed to practice forbidden magicks, may dispense necromantic enchantments.)

Or something. :P

Anyway, I thought the temple didn't ban necromancy until the great ghostfence was placed. After that, the temple claimed exclusive rights to all necromancy in Morrowind, so that they would have souls to feed their fence. Can't remember where I read that, though. I think it was the book "Ancestors of the Dunmer" from MW. I dunno.
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P PoLlo
 
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Post » Mon Aug 23, 2010 3:13 pm

Anyway, I thought the temple didn't ban necromancy until the great ghostfence was placed. After that, the temple claimed exclusive rights to all necromancy in Morrowind, so that they would have souls to feed their fence. Can't remember where I read that, though. I think it was the book "Ancestors of the Dunmer" from MW. I dunno.

Did the Temple ban necromancy? I thought the Mages Guild doing it in Oblivion was the first actual banning.

:turtle:
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Jordan Fletcher
 
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Post » Mon Aug 23, 2010 1:19 pm

Did the Temple ban necromancy? I thought the Mages Guild doing it in Oblivion was the first actual banning.

:turtle:


http://www.uesp.net/wiki/Lore:Blasphemous_Revenants
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Lisa Robb
 
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Post » Mon Aug 23, 2010 5:55 pm

It's unholy if it's practiced by other races, but completely acceptable if the Temple does it.

That's why it's hypocrisy.
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Blackdrak
 
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Post » Tue Aug 24, 2010 12:18 am

Anyway, back on topic about Daedra.

So, they are just guards placed in tombs and so perfectly fine? hmm, ok. Being that daedra seem to have a good amount of intelligence I wonder what they get out of it? Not exactly job satisfaction :D
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Cameron Garrod
 
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Post » Mon Aug 23, 2010 7:28 pm

I believe they could as well somehow be "controlled" to guard the crypts as well, but there is probably some kind of reward for staying out there in the wild all day.
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Pumpkin
 
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Post » Mon Aug 23, 2010 3:21 pm

Keep in mind that some daedra tombs aren't neat and tidy. IIRC, there's at least one tomb that's both full of daedra and pretty trashed -- banners torn down, broken urns, stuff on the floor, etc. I'd always assumed that the daedra had caused the problems (particularly the scamps), but I suppose you could always say it wasn't them.
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sam westover
 
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Post » Mon Aug 23, 2010 3:39 pm

Anyway, back on topic about Daedra.

So, they are just guards placed in tombs and so perfectly fine? hmm, ok. Being that daedra seem to have a good amount of intelligence I wonder what they get out of it? Not exactly job satisfaction :D


They're bound by powerful enchantments and forced to serve, most likely. I mean, would you consider summoning a Golden Saint and making her fight against Dagoth Ur job satisfaction for her? She gets nothing out of it but pain and misery. That's the whole concept of slavery really. You don't have to pay them. The permanently summoned Daedra and Undead that the Dunmer use are just another form of slave, albeit more powerful and presumably more expensive to produce than normal slaves.
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louise hamilton
 
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Post » Mon Aug 23, 2010 3:39 pm

It's unholy if it's practiced by other races, but completely acceptable if the Temple does it.

That's why it's hypocrisy.

Dunmer ancestor worship and the practice of summoning undead to guard tombs is a long-standing Dunmer tradition. The bodies and spirits guard their own family tombs, and it is considered an important duty in Dunmer culture. On the other hand, "necromancy" is usually seen as controlling bodies and spirits against their will, for purposes more sinister than guarding their own resting places. Furthermore, there is the issue of how they acquired their corpses. And given that most necromancers in Morrowind are Telvanni, morality is not much of a factor with most practitioners of necromancy. Nor is it an issue with most western necromancers either.
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Auguste Bartholdi
 
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Post » Mon Aug 23, 2010 7:00 pm

Did the Temple ban necromancy? I thought the Mages Guild doing it in Oblivion was the first actual banning.

:turtle:

Traven banned the practice of necromancy within the cyrodiilic guild, but it remains legal outside the guild. Hence you weren't arrested for wearing black worm robes in Oblivion. I believe morrowind is the only province to ban it legally, although it is morally frowned on in most provinces.

http://www.uesp.net/wiki/Morrowind:Corpse_Preparation

Legally, you can only practice on a corpse given by its previous owner, limiting legal practitioners to executed criminals and slaves.
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bonita mathews
 
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