No Birth Signs?

Post » Tue Aug 24, 2010 3:10 pm

Do you have a link to the magazine website?

(Not for the info, just curios)

Sorry no, there is only a thread up on the italian magazine info.

No real conformiration besides the OP's word.
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Rude Gurl
 
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Post » Tue Aug 24, 2010 8:25 am

Why mention them in passing, they didn't say where the quest log is in the menu, yet they mentioned it in the magazine. The GI article talk only about the world map and the skill sub-menus. The 4 main menu divisions are the same that they used in Oblivion: Character, Inventory, Map and Magic.

Also, using that logic, there isn't any joinable Factions or Achievements in the game either...


(I'm totally tired of people saying something was removed because it haven't been mentioned yet...)

We've seen screenshots of the character screen and it didn't show attributes. I doubt it would be in any of the other three sections. When it was first brought up that attributes were out, I was skeptical. But the more and more information that comes out, I'm now thinking it's plausible, if not likely. Birthsigns are out and most of them were tied to attributes. We haven't seen them on any screen or in any written article. The four sections of the UI have been covered and we may not know all the skills yet, but we have seen that there are no attributes there either.

In terms of logic, either post something that furthers the thread or makes an intelligent point or keep your snide comments to yourself. Everyone is allowed an opinion here.
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Danial Zachery
 
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Post » Tue Aug 24, 2010 1:18 pm


I could not disagree more. Some of them were minor, but things like The Apprentice and The Atronach changed your entire game rather dramatically. And what's wrong with starting dis/advantages? It just adds more customization to the character, and isn't that what they've been pushing?


I'm on the same page as you. I played thru seriously three different times. Once with the Thief tied to a dark elf assassin. The second was with the antronach tied to a altmer and the third was the apprentice tied to an altmer. All three times were very different from one another and the only real big variable was the birthsign. Perhaps it didn't impact everyone the same, but for me, it made the game far different.
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Cat Haines
 
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Post » Tue Aug 24, 2010 8:30 am

Considering that birth signs are just like perks... Why shouldn't they be in?
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Krystal Wilson
 
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Post » Tue Aug 24, 2010 2:23 pm

Your character is still tied to the constellations, according to the GI article on the UI each perk you pick brightens a star in the night sky, creating a set of signs unique to the PC you are RPing.
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m Gardner
 
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Post » Tue Aug 24, 2010 9:32 am

The italian magazine coverage says there will be no birthsigns.


well, I have to be more precise here. It doesn't say that there are no birthsigns.
however, its told that you create your character by only choosing your race and nothing more.

edit: as I said in the other topic: "it appears that there are no birthsigns"
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Eduardo Rosas
 
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Post » Tue Aug 24, 2010 2:18 pm

well, I have to be more precise here. It doesn't say that there are no birthsigns.
however, its told that you create your character by only choosing your race and nothing more.

edit: as I said in the other topic: "it appears that there are no birthsigns"


Well at least theres a chance.

Shades why do you not want birthsigns? Whats wrong with a little more choice and customization?
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Michael Korkia
 
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Post » Tue Aug 24, 2010 7:20 am

Wow people are assuming way to much. Attributes have not been mentioned so they are out. I dont see how that is enough information to say they are gone.

They have not directly mentioned rivers, or horses so those must be out to eh.
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Amy Melissa
 
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Post » Tue Aug 24, 2010 8:58 am

Why is everyone going off of this Italian magazine?? Game Informer clearly outlined the new birth sign system. There will be three basic birth signs; thief, warrior, and mage. And as you level up you will choose perks that pertain to one of those signs. Every time you choose a perk under one of those signs you will be able to see parts of the constellation lit up in the night sky in game. This effectively allows players to create their own unique birth signs as everyone will likely see something different in the sky as they progress throughout the game.

As far as attributes go, they have not been mentioned. That does not mean they are out of the game. Many things have not been mentioned yet and there is still 10 months left for further coverage of the game. So calm down and wait.
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Sheeva
 
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Post » Tue Aug 24, 2010 2:27 pm

if there are no birthsigns then there can be no argonians in the DB
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koumba
 
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Post » Tue Aug 24, 2010 10:46 am

There hasn't really been any info on them, so some people assume the attributes are gone. Not really concrete info on it though.

Damn straight.

Stop assuming that the style of level progression that TES has used since Daggerfall is gone. Just because the the magazines didn't go gaga over progressing skill through using that skill, attributes or ect. DOESN'T MEAN that it's going bye-bye. This is an Elder Scrolls project, not a Fallout project. Fallout is a generalized XP bar. Fallout is using S.P.E.C.I.A.L. Fallout is the game omitting a class system.

Bethesda and the game magazines didn't comment on attributes and all that because they assumed that you all understand that the absence of evidence isn't the evidence of absence. Hold on, calm down and stop guessing how the game as a whole will work until more info is released. We have until November for crying out loud.
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Lauren Graves
 
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Post » Tue Aug 24, 2010 9:58 am

I hate the idea of the Mage, the Warrior, and the Thief being the only options :(
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Unstoppable Judge
 
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Post » Tue Aug 24, 2010 3:35 pm

I also think we should wait for more information before we jump to conclusions.

But personally, I would be disappointed if you couldn't choose a Birthsign for your character. And... To me, it just doesn't make any sense that they would be removed. They've been a part of the Elder Scrolls world for a while now, so wouldn't a decision to get rid of them seriously conflict with the lore? :shrug:
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CRuzIta LUVz grlz
 
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Post » Tue Aug 24, 2010 6:21 am

Honestly, we still have zero actual information on character creation besides that all the races are in and that there are beads, scars, tattoos, etc. We have no information of if they will have tag skills, specializations, starting perks, or whatever.

A lot of what is happening on this forum (particularly spell making) is due to terrible writing or bad translations. We need much, much more information before we can really get an idea of the big picture.


Honestly, I don't think this could be emphasized enough.

Also, removing birth signs could actually be a very good thing. I would jump with glee if we get to select several perks at the beginning of the game to start out with, essentially bringing back Daggerfall's system. I normally try to play a mage/fighter hybrid, but in Oblivion and to a lesser extent Morrowind, I always resorted to combat and really wasn't very magic oriented in the end. However, in Daggerfall, I actually used magic since my character wasn't gimped by how much magicka he started out with since I could select an advantage that made me increase by three magicka for every intelligence point instead of barley having any magicka.
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Sam Parker
 
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Post » Tue Aug 24, 2010 2:33 am

I'd like them to be in, but they really should tone down the bonuses a lot so there aren't clear standouts and you don't feel like you're gimping your character if choosing for roleplaying reasons.

Why is everyone going off of this Italian magazine?? Game Informer clearly outlined the new birth sign system. There will be three basic birth signs; thief, warrior, and mage. And as you level up you will choose perks that pertain to one of those signs. Every time you choose a perk under one of those signs you will be able to see parts of the constellation lit up in the night sky in game. This effectively allows players to create their own unique birth signs as everyone will likely see something different in the sky as they progress throughout the game.



This doesn't mean we're going to be limited only to thief, warrior, or mage feats depending on birth sign does it? That sounds awful if so.
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Minako
 
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Post » Tue Aug 24, 2010 4:09 pm

Maybe there will be a list of perks at the beginning of the game that governs birthsigns? That's my guess anyways.
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Marcus Jordan
 
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Post » Tue Aug 24, 2010 5:30 pm

Leveling has been completely reworked. You will be adding perks and improving skills like Fallout 3 instead.

Fallout 3 was Oblivion with guns. Skyrim will be Fallout 3 with swords.
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Vickey Martinez
 
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Post » Tue Aug 24, 2010 6:33 pm

I actually don't mind the fact that Birthsigns are taken out, but the fact that Bethesda is taking out crucial elements of the series is making me doubt the potential of this sequel. I hope you know what your doing, beth.
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Soraya Davy
 
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Post » Tue Aug 24, 2010 6:19 am

Birthsigns essentially boil down to powers, abilities, and perks. We can do all of that via perks and Dragon Shouts, now from the sound of things. This seems like another case of functionality being reshuffled and reorganized rather than removed.

Instead of choosing a birthsign, we will "construct" one by choosing perks. To me this actually enhances roleplaying, because we're choosing to learn or develop something rather than pretending we had something done to us that can never change before we were even born.
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^~LIL B0NE5~^
 
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Post » Tue Aug 24, 2010 9:18 am

I'd like them to be in, but they really should tone down the bonuses a lot so there aren't clear standouts and you don't feel like you're gimping your character if choosing for roleplaying reasons.



This doesn't mean we're going to be limited only to thief, warrior, or mage feats depending on birth sign does it? That sounds awful if so.


I doubt we'd be limited to the perks that fall under those birth signs but I would assume (that's the key word here) that if you choose perks that are categorized under your birth sign that you would receive some special bonus as opposed to choosing one from another sign.
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DeeD
 
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Post » Tue Aug 24, 2010 2:46 pm

Not your fathers Elder Scrolls.

You know back in my day we had to level up and get stronger to beat harder enemies, but kids these days, now you just choose perks and fluffy buinnies that give you magical powers. Bahumbug. You dont even have experience points any more. wheres the sense of achievement? wheres the hard work? you get out what you put in boy. Bah, Kids.

*shakes his fist*

I'll get you Nabeshiin!
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Ross
 
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Post » Tue Aug 24, 2010 5:50 pm

I don't particularly care if birth signs are in the game. Their bonuses weren't that great and they did very little for role playing, mainly because past character creation they were never mentioned again. Now, if they actually impacted the story or some other aspect of game play then they might be fun for role playing.
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Ross
 
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Post » Tue Aug 24, 2010 5:32 am

I don't particularly care if birth signs are in the game. Their bonuses weren't that great and they did very little for role playing, mainly because past character creation they were never mentioned again. Now, if they actually impacted the story or some other aspect of game play then they might be fun for role playing.


I keep reading your name as "lisbianmage"
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Robyn Howlett
 
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Post » Tue Aug 24, 2010 6:29 am

well, I have to be more precise here. It doesn't say that there are no birthsigns.
however, its told that you create your character by only choosing your race and nothing more.


I think this is because of racial distinction. A lot of folks don't like this idea because they want to make a race choice based on a cosmetic factor then be able to turn any race into the best of anything. I'm looking forward to having actual meaningful differences between the races. This will add a depth to the game never present before and I for one am excited about it.
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Bitter End
 
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