CS work is coming along really nicely and I'm now adding more flavour rather than broad design. I'll be starting on the traps soon which I'm excited about. I read "Traps & Treachery" from D&D - some good stuff in there. I want the traps to be both harmless and deadly to keep the player on their toes - it is a massive ruin after all. But it won't be fun unless the palyer has a way out. Random insta-kill is only fun when it happens to someone else. Ha ha haaa the evil!
You likely already know of these, but just in case you don't have them yet, there are a few good dwemer resources.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6614 - tons of new meshes
http://www.tesnexus.com/downloads/file.php?id=26581
(you might have these already, hard to tell if I saw some of these in the screenies or not)
But the screenshots look pretty impressive!
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6614 - tons of new meshes
http://www.tesnexus.com/downloads/file.php?id=26581
(you might have these already, hard to tell if I saw some of these in the screenies or not)
But the screenshots look pretty impressive!
Thanks and yeah I've got the GDR resource. I've used a fair bit from it but it'll be the only dependency. I could pull the stuff I need but I figure anyone that's interested in the Dwemer should have it already.