[IDEA] New Health Formula

Post » Thu Aug 26, 2010 2:13 pm

I would like the health formula to be changed as follows:

Health = (Agility + Endurance + Intelligence + Luck + Personality + Speed + Strength + Willpower) / 1.33

I mean, realtime 75% of all your attributes.

Would it be possible? Would you find it unbalanced? Would you like it? If you do would you make it for me? :) (I know nothing about scripting and such!)

Share your thoughts, please!
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Matt Gammond
 
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Post » Thu Aug 26, 2010 3:45 am

I think I personally prefer a system that has warriors with high hp and wizards with low hp. That just seems more balanced.
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Jessie Rae Brouillette
 
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Post » Thu Aug 26, 2010 2:12 pm

I think I personally prefer a system that has warriors with high hp and wizards with low hp. That just seems more balanced.

Me too and that's pretty much what you get with GCD.
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Oyuki Manson Lavey
 
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Post » Thu Aug 26, 2010 5:30 am

I think I personally prefer a system that has warriors with high hp and wizards with low hp. That just seems more balanced.


Well, this could work. A mage develop intelligence and willpower while a warrior develops strength, agility, and willpower.

Actually my problem with health is this one:
1) I do not want it to depend on one attribute in particular
2) Starting health is way too low in my humble opinion

Another formula that I would like would be:

Start Health = 100 (fixed value)
Health gain = your level * 3
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Javier Borjas
 
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Post » Thu Aug 26, 2010 12:31 pm

If you were to have an invisible object following the player you could:

"Player"-> SetHealth (Agility + Endurance + Intelligence + Luck + Personality + Speed + Strength + Willpower) / 1.33

But then the Player would be virtually invincible and the only way to kill the player would be to set all of his/her attributes to 0.
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Jonathan Braz
 
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