True....and that is also what I am going on. The DEVs said they wanted a game that the person that initiates the gun fight won't always win cause its NOT a game where 2-3 shots kill someone. So buffs and such will do little to nothing since they are meant to offset. Damage and health. Combined with what look like WEAK damage stats on the assault rifles from profiles shown in almost ALL game footage released.
Time will tell though.
There has been some debate and uproar about the amount of bullets it takes to kill a player, and Ham posted a more thorough explanation of the lethality of the guns in Brink:
“just wanted to clear up some of the misconceptions about how lethal guns are. when you saw him using a whole clip to drop a guy, it was because he was using a submachine gun on guys who were very far away, and firing not stop instead of in bursts, so the shots were going wide and missing (plus, paul is terrible with a controller, since he's long been a hardcoe PC mouse & keyboard guy). when using the right gun for the right distance, guys generally go down in around 5 bullets or so, depending on how big they are (the bigger they are, the more hitpoints they have).
also, for the shotgun followed by pistol thing, that's a common gameplay element for all Enemy Territory games, and it's not in Brink too. enemies don't 'die' when killed, they become incapacitated (so medics can revive them, operatives can interrogate them, etc.). and to finish someone off, you have to put a lot more lead into them (or melee them while they're down) as a game balancing mechanic. so the shotgun did finish the guy off from close range with one shot. but basically, death isn't the end of the gameplay in Brink (which is all about teamplay and interacting with your squadmates.”
- Richard Ham