Security colors?

Post » Sat Aug 28, 2010 2:55 am

You can find all of the archetypes here:
http://brinkthegame.com/features/customization/

There are Archetypes not included there. The Eel, The Voice and The Lost for starters...
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Lauren Dale
 
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Post » Fri Aug 27, 2010 8:58 pm

There are Archetypes not included there. The Eel, The Voice and The Lost for starters...


Most then, Hard to find full pics of those later additions.
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Shaylee Shaw
 
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Post » Sat Aug 28, 2010 3:28 am

Actually, I've found two pictures on the game's official site, there are several security members wearing yellow. One being a larger version of the bug wearing all yellow and another being a small team next to a crane control room, and one of the squad members is wearing a black/yellow mix pair of pants and armor.

http://www.brinkthegame.com/media/screenshots/

All in all, Urban is correct, Resistance gets warm and vibrant colours, while the Security gets cool and bland colours.

I couldn't find an all-yellow Bug... but I did find a heavy guy with what looked like Good Cop clothes and a Bug mask in yellow/orange, blue and black. Looked totally bad-ass.
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JESSE
 
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Post » Fri Aug 27, 2010 8:56 pm

I doubt there will be a lack of customization options for either side. There are thousands of different clothing combinations and color schemes.
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Eliza Potter
 
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Post » Fri Aug 27, 2010 5:29 pm

You will pick a pre-determined color scheme from a list. Changing the texture and/or pattern, may be tied to this as well.

Patterns and Colours are tied together.

Also, the color schemes serve an important purpose (no, not making your character look cool) They serve as a way for distinguishing friend from foe on the battlefield, so some of you may not like the choices available to you, but they were most likely selected (and tested) for reasons other than aesthetics.

If this was true, there was no need for red nuclear sticky waste.
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Jessica Phoenix
 
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Post » Sat Aug 28, 2010 12:56 am

There are more customization options than there are archetypes. So you didn't really answer his question at all.

His question was if there was sweatpants, I showed him what I could find on the site, and some of them look like sweatpants, which I feel like answers the question, no?
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remi lasisi
 
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Post » Sat Aug 28, 2010 2:06 am

Patterns and Colours are tied together.


If this was true, there was no need for red nuclear sticky waste.

It is true. The rim lighting you are talking about, is for players who are farther away - it dissipates, and eventually disappears completely the closer players get - this is when the color schemes come into play. You know, when they are actually close enough to be effective.
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NEGRO
 
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Post » Fri Aug 27, 2010 12:08 pm

It is true. The rim lighting you are talking about, is for players who are farther away - it dissipates, and eventually disappears completely the closer players get - this is when the color schemes come into play. You know, when they are actually close enough to be effective.

I know how it works.
And as the videos suggest, "close enough to be effective" is when you can see the white in their eyes.


Really, why does BRINK want it and hundreds of other games don't even give you the option to have it?
Team Fortress has the exact same models on each side, but blu and red.
Counter-Strke has different models on each side with their own colouring.
Call of Duty has sometimes more, sometimes less different looking models on each side with sometimes more, sometimes less different colour schemes.
Halo has the same models with different colouring.

And all those games work perfectly fine.
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Catharine Krupinski
 
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Post » Fri Aug 27, 2010 3:50 pm

I know how it works.
And as the videos suggest, "close enough to be effective" is when you can see the white in their eyes.

No, you don't have to be that close - Players who have played the game say differently.

Really, why does BRINK want it and hundreds of other games don't even give you the option to have it?
Team Fortress has the exact same models on each side, but blu and red.
Counter-Strke has different models on each side with their own colouring.
Call of Duty has sometimes more, sometimes less different looking models on each side with sometimes more, sometimes less different colour schemes.
Halo has the same models with different colouring.

And all those games work perfectly fine.


TF2 uses standard red and blue along with distinguishable silhouettes for all its characters
CS has different models static models on each side, and again, blue and red
COD I'm not too familiar with, but I know it doesn't have extensive CC, and uses a pretty standard method of distinguishing players.
Halo again uses standard colors per team, to distinguish players.

Brink offers full character customization - colors and appearance.
- The blue and red bit won't work, since the teams aren't comprised of just blue and red
- Both sides have access to all body types, so at a glance, the shape/size of a player can be the same, especially at a distance.

Choosing to use rim lighting along with the color schemes for each sides, make the process as a whole better in Brink's situation, with the amount CC in the game. It produces the same results as choosing to do blue and red, or use nameplates or use completely different static models for each side - they just chose a different method. I don't see a problem with it, and funny enough, the players that seem to complain about are the ones that haven't played the game. I have read hands-on experiences from players that recently played it at PAX, and they said no one seemed (including themselves) to complain about it.
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james kite
 
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