Playstation Move support?

Post » Mon Aug 30, 2010 5:26 am

I would just like to say..that kinnect is a nice piece of kit & more advanced than sony's play toy & the wii.
It can do way more than them,it can scan & read in an instant,recognize your voice...& it does'nt just read your body,it can track facial movements,individual finger movement & more.
What you've seen from kinnect so far is the tip of the ice berg. The demo peter molyneux did with the boy named "milo" was very impressive,he can tell when your sad or happy,by facial recognition or voice,& that was just a simple demo,kinnect will be huge,no doubt about it.
Also i see some PC users saying the current consoles are dying...i disagree.
Yes things can look better on most high end PC's ,but they cost alot of money.
Consoles dont have alot of things going on in the background or have big operating systems like PC's do,& you dont have to keep upgrading them,or buy software etc.
Yes ,as one poster said technology is advancing,better proccesors ,memory etc,but so are gaming techniques.They are always finding ways to get more out of the so called " older systems"
that consoles have...there are advantages & weaknesses to both PC & consoles....consoles are easy to use &are in main...hassle free...they also contribute more to a games mainstream success,& that includes fallout...& yes that benifits everyone in the end. I would love to own a high end PC....but xbox 360 & PS3 have plenty of life in them yet.
They are very popular & will continue to be for some time too.

But all that being said...i do not want fallout NV to use kinnect or sony's playtoy...its good enough as it is...& its a multi-platform game,which would make a bit more difficult anyway.
It would be nice to play it with the playtoy & kinnect....but like i said..i love it the way its meant to be..& thats with a control pad & mouse & keyboard.
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Neil
 
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Post » Mon Aug 30, 2010 2:50 am

Because it's the latest fad thats not yet been released and proven to be any good :) When I play a game I want to be sat down in a comfy chair, not dancing around in front of a screen like I'm having a funny turn.


Admittedly, some of the Wii games (Wii Sports, the golf games, etc) controlled really, really awesome with the Wiimote. The problem is all the other games that people stuck it into just because they thought it'd be neat. And it wasn't.

But that's the Wii. Just some arm waving, really. The promo video I saw for the Kinect was painful to watch. Not enough money in the world to get me to spaz like that in front of my TV (even without company). :)

But I guess the kind of people who don't mind playing stuff like the Dance Dance Revolution games in an arcade would have any problem with it. /shrug
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Da Missz
 
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Post » Mon Aug 30, 2010 10:44 am

Admittedly, some of the Wii games (Wii Sports, the golf games, etc) controlled really, really awesome with the Wiimote. The problem is all the other games that people stuck it into just because they thought it'd be neat. And it wasn't.

But that's the Wii. Just some arm waving, really. The promo video I saw for the Kinect was painful to watch. Not enough money in the world to get me to spaz like that in front of my TV (even without company). :)

But I guess the kind of people who don't mind playing stuff like the Dance Dance Revolution games in an arcade would have any problem with it. /shrug


Actually, many of the Wii games make good use of the tech. Tending to be unobtrusive and the actual motion controls specific to only certain needs. Super Mario Galaxy and the Metroid games jump to mind here. Likewise the various sport based games and the hilarious (And sixually questionable) Muscle March, als work well. Also speaking of the Wii, anyone seen just how awesome the Goldeneye remake looks.

If the PS3 gets simlar games for its Move then I could see it working well, but since its a late addition rather than having been there from the start, a lot of people may simply bypass it.

As for Kenect. I really, really can't see how any serious game can make use of it. Other than 'party' games I see no reason for it other than Microsoft saying 'well, the Wii does this, but WE CAN DO THIS!" It's just a game of one-up-manship and I can see it being a major hassle to code for and play.
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Adrian Morales
 
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Post » Mon Aug 30, 2010 5:40 am

Actually, many of the Wii games make good use of the tech. Tending to be unobtrusive and the actual motion controls specific to only certain needs. Super Mario Galaxy and the Metroid games jump to mind here. Likewise the various sport based games and the hilarious (And sixually questionable) Muscle March, als work well. Also speaking of the Wii, anyone seen just how awesome the Goldeneye remake looks.

If the PS3 gets simlar games for its Move then I could see it working well, but since its a late addition rather than having been there from the start, a lot of people may simply bypass it.

As for Kenect. I really, really can't see how any serious game can make use of it. Other than 'party' games I see no reason for it other than Microsoft saying 'well, the Wii does this, but WE CAN DO THIS!" It's just a game of one-up-manship and I can see it being a major hassle to code for and play.


Why would it be difficult to make games for it?
Microsoft has spent alot of time making it...& just like the xbox,it wil be user friendly..it wont be hard to make games for it.
Like i said its the tip of the iceberg what we've seen so far...& microsoft work well with other companies /dev etc with their technology.
I like to play some games alone that i like, & i also like having a laugh with other people playing games.
Kinnect,playstaion move & wii bring people together for fun & entertainment...whilst keeping people fitter too.
It brings old & young people together,for better interaction & fun....& alot of older people enjoy this too,especially those who cant play modern day games like tough/fast shooters etc.
Its good for everyone, & its the way forward..things change & always will...its that simple.
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LijLuva
 
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Post » Mon Aug 30, 2010 5:55 am

Why would it be difficult to make games for it?
Microsoft has spent alot of time making it...& just like the xbox,it wil be user friendly..it wont be hard to make games for it.
Like i said its the tip of the iceberg what we've seen so far...& microsoft work well with other companies /dev etc with their technology.
I like to play some games alone that i like, & i also like having a laugh with other people playing games.
Kinnect,playstaion move & wii bring people together for fun & entertainment...whilst keeping people fitter too.
It brings old & young people together,for better interaction & fun....& alot of older people enjoy this too,especially those who cant play modern day games like tough/fast shooters etc.
Its good for everyone, & its the way forward..things change & always will...its that simple.


Yes, brings people together. ie: Party Games. And as you say fitness games too.

But how exactly is a serious game going to work with Kinect?

For example, Call Of Duty or any similar FPS. I get the looking around part, but what about actually moving? Do you walk on the spot? Alternate fire? Changing weapons? Melee Attacks? Or do you have a controller for that, in which case the whole hands free claim is misinformation.

And what happens if you move out of the sensors line of sight? I can see entire forums being clustered with complaints of being killed during an online game because their movement wasn't picked up properly.


At best, it's going to be an optional feature for serious games. Which means devs have to devote extra time to implementing it alongside standard controls. So some other feature may have to be cut from a game or the release time pushed back if there are problems. Thats where the difficulties will be.




Anyway, the point of this thread is pretty moot since It's been confirmed New Vegas won't get motion controls.
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Soku Nyorah
 
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Post » Mon Aug 30, 2010 4:42 am

I guess some people are just uncomfortable withthe concept becoming a character rather than being a puppet master. Some people want to play the game, some people want to be IN the game, being one of those individuals myself I always make customizable avatars as identical to me as possible. Which brings us to realism. I mean if RPGs have customizable characters and stats, then why shouldn't I be able to engage in combat the way I want to?

You have no idea what an RPG is, do you?
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Hussnein Amin
 
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Post » Mon Aug 30, 2010 3:37 am

Perhaps that's because it can't track you at all unless you're standing up. There's a reason commercial motion tracking uses several cameras and easily trackable spots - it's not something you can reliably do with one camera and no known tracking spots.


That's not true. Update your sources.
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Anna Watts
 
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Post » Mon Aug 30, 2010 12:30 pm

Here's the problem though; the move is a single platform hardware. It's designed by Sony for the PS3. What about the Xbox users? What about the PC users? Sure Xbox has Kinect, but Kinect is essentially an improved PlayStation Eyetoy. It's a camera that tracks your body so that no controller is needed. So what if someone needs to access their Pipboy? And what about those PC users who don't have any type of controller like the PlayStation Move and nowhere near a webcam that is designed for the same intentions as Kinect?

In short, the Sony Move is cool, yes. And for some games like SOCOM 4, it'll allow the player to feel as if they are truly holding a gun and not just using the controller (at least that's what Sony is aiming for), but it's useless for a multiplatform game like Fallout: New Vegas. Do you realize how much time would have to be put in to make different versions of the game that's compatible with or without Move, with or without Kinect, and with or without any other motion control items that may come out? A lot of time and resource that could be for better stuff, or a quicker release date.

Let's leave the Move to Sony exclusive games so that they can fully support the Move and not waste time for other systems.

Also, the Move was JUST announced this year; New Vegas has been in production for two years. How on Earth would it manage the Oct. 19th release date AND have Move support?


Why waste it on move when they could do it for Kinect.
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Alexis Acevedo
 
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Post » Mon Aug 30, 2010 4:15 pm

I mean I don't know much about the technical details of the game's engine, but from the videos I’ve seen of people making dancing avatars on youtube with fallout 3 mods, I think that full motion tracking with the ps eye would not be that difficult to implement.


Motion tracking would be extremely difficult to integrate into the engine. I'm trying to imagine the scripting and I'm having nightmares of it. It's not like a Wii game or a native Kinetct/Move game which has its engine built from the ground up for this purpose.

Basically, if you want PS:Move or Kinect support in NV, you'd have to wait an extra couple of years for them to integrate it. And even then, the gameplay would be subpar at best. Melee combat might be okay, but gunplay (which is most of the game's combat unless you go for a specific melee/unarmed build) would be incredibly lame. And you still couldn't handle zoom/iron sights aiming, ammo changing, alt fire (if any), or even reloading before you're out... Unless you have a controller in your hand. But if you've got a controller in your hand, why are you flailing about with Move or Kinect?
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phillip crookes
 
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Post » Mon Aug 30, 2010 8:10 am

sigh

why cant ppl realize motion sensor gaming is a bad immersion killing gimmic....


This.

So, my answer is no. It would be one of the worst decisions Bethesda/Obsidian could make, considering the costs and time to make it.
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Sarah MacLeod
 
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Post » Mon Aug 30, 2010 6:24 am

Almost 100% positive that it will not. It's definitely not going to work with Kinect.
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Chris Johnston
 
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Post » Mon Aug 30, 2010 4:13 am

Greetings. I actually signed up for this forum just to express my support for Move implementation into New Vegas. This is my first post.

In my opinion, Wii's strongest feature was the IR-tracking cursor. I remember wishing that there would be a watered-down FO3 port for Wii just for it -although we all know how much of a headache that would be and what a mistake it would have been for the rest of the game. With PS3 it's a lot more possible.

The PC version of the Fallout games all use the mouse as a cursor. With Move support, the PS3 port can also have a cursor. This would make navigating the PipBoy (if that's still used in NV) and targeting limbs in VATS a lot more engaging, even if it's only a minor change.

The FPS scheme could also benefit from the free-aim mechanic, and melee weapons could be a lot more interesting -if Obsidian is interested in adding 1:1.

Move is supposedly easy to implement (I'm sure this varies by the game engine though, I've heard Bethesda's engine is a bit of a neanderthal in comparison), & the space required to add-on move support is minuscule. Even if space were an issue, the Blu-ray format offers so much more room than a multi-layered DVD anyway - one reason I think there could be 3D support on PS3 port as well, but that's a separate debate.

The PS3 Port of Dead Space 2 is getting a special edition with Extraction packaged in just for Move, and numerous titles -including the multiplatform game Resident Evil 5- are getting a post-release patch to enable Move support. I don't expect New Vegas to come with Move support at launch, but please leave that route open for a possible patch/DLC in the future.
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T. tacks Rims
 
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