[WIPz] Morrowind Overhaul - Game Experience

Post » Mon Aug 30, 2010 2:22 am

BTBGI is updated to 10.0 now.

Sorry for the delay... I tend to spend a lot of time going over my work and making sure I do it right.
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glot
 
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Post » Mon Aug 30, 2010 2:37 am

Have you considered adding this? A nice little mod called http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7696. Nice collecting game.

Also, another great release from Abot: http://www.gamesas.com/index.php?/topic/1191209-relz-gondoliers-v10/ does what the Stilt Striders mod does for Gondolier travel - allows for real-time travel of gondoliers.

Also, Fliggerty has a new mod out too called http://www.gamesas.com/index.php?/topic/1096532-relz-inventory-search/ that does what it sounds like, allows you to search inventory.

Finally, http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7545 is a revamp of the South Wall, making it feel more like a hideout for the Thieves Guild.
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Alexx Peace
 
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Post » Mon Aug 30, 2010 6:05 am

Training limits in conjunction with btb's mod create quite a harsh game, since in game improvements stops growth of miscelaneous skills.
Also, on the path from bal isra to mar gaan, you will encounter a "red dragon warrior" or something like that along the path, a little before the pilgrim that gives you the escort quest, its a dragon surrounded by a bunch of dead cliff racers, the dragon is quite poorly animated as well.

I think that covers my thoughts on the mods for now, I adressed some other problems I think might occur in my posts on page 7.
One question, is xirans better music system going to be implemented later in the mods development, even though this technically belongs to the sound and graphics, this mod in particular depends heavily on location, which this mod changes, among other things.
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Jessie
 
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Post » Mon Aug 30, 2010 8:15 am

Training limits in conjunction with btb's mod create quite a harsh game, since in game improvements stops growth of miscelaneous skills.
Also, on the path from bal isra to mar gaan, you will encounter a "red dragon warrior" or something like that along the path, a little before the pilgrim that gives you the escort quest, its a dragon surrounded by a bunch of dead cliff racers, the dragon is quite poorly animated as well.

Isn't the dragon from MW Advanced? Just met him today.
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biiibi
 
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Post » Mon Aug 30, 2010 12:45 pm

Isn't the dragon from MW Advanced? Just met him today.


yes it actually is from morrowind advanced, I don't think thats very lore friendly
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DarkGypsy
 
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Post » Mon Aug 30, 2010 2:54 pm

Isn't the dragon from MW Advanced? Just met him today.
yes it actually is from morrowind advanced, I don't think thats very lore friendly
Probably one for the Lore forum but the guy who made Morrowind Advanced (Gary Noonan) is (was?) a Bethesda developer.

There're a couple of his http://www.imperial-library.info/content/forum-archive-gt-noonan at the Imperial Library, scroll down to "On dragons (09/02/01)"

I think the Morrowind Advanced dragon is just running with that idea.
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Greg Cavaliere
 
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Post » Mon Aug 30, 2010 1:36 am

so when will this be released?
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Lil Miss
 
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Post » Mon Aug 30, 2010 1:34 am

so when will this be released?

When it's done.

I wouldn't plan on it being completed any time soon. This will probably take much more work than the first overhaul. So don't hold off your next play through.
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FoReVeR_Me_N
 
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Post » Mon Aug 30, 2010 1:47 am

Just saw http://www.gamesas.com/index.php?/topic/1192817-relz-morrowind-achievements/, which adds achievements and statistics to the game.
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Sudah mati ini Keparat
 
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Post » Mon Aug 30, 2010 2:11 pm

will this mod overhaul the vampire clans in any way?
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Paula Ramos
 
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Post » Mon Aug 30, 2010 9:07 am

This project sounds great! When approximately will it be ready so I can start playing? I have a modded install in which I invested tens of hours to make, but I don't trust I made it correctly, and so I don't play much as a consequence. But this project sounds exactly like what I need to be able to finally play!

So I guess I am gonna delete my selection, make a clean Morrowind install, install the sound and graphics part, and wait patiently for this essential part of the project to be released. I am so excited... :D
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ANaIs GRelot
 
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Post » Mon Aug 30, 2010 3:13 pm

The target spells speed mod is rendered pointless by btb's mod
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KiiSsez jdgaf Benzler
 
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