This seems like a cool mod!! Before I download and try it out I have two questions for you, however:
1) Is this meant to be an alternative or a complement to Antares Big Mod?? His mod fleshes out the factions in a lot of very interesting ways. It would be great if yours could work in tandem. I especially like the idea of adding companions. While Dracandros' Voice does the companion thing too in a way, I've been hesitant to download it after hearing that it's a bit buggy. By creating separate npcs for companions, you're avoiding a lot of potential conflicts.
2) What are you planning on doing with the "mage" factions, specifically House Telvanni?
1) kind of an alternative. i'm trying to avoid things antares did. the main reason for me making this was antares just didnt really do what i wanted (based on his description.... never tried it, so i dont know if there are conflicts) you could give it a shot and see if there are conflicts, i'd make a separate save for that.
2) the mages guild is where i'll have a little overlap with antares. nothings set in stone, but i was thinking of having guild members find ingredients, "brew" standard potions, scribe standard scrolls, and perhaps one or two other things. i'll have to reread a bit of lore to get some ideas when the time comes. telvanni is a harder answer. i've been putting all the great houses off, and planning on releasing them together, with my own take of a scaled down "house war" function. as an "economy overhaul" will come with hlaalu, and flesh out the other previously done factions. when the great houses are added, you'll be able to change the political landscape of vvardenfell. aside from that, i'm not too sure what i'll do with the telvanni, other than i'll be avoiding overlap with the mages guild.