Imperial Legion

Post » Tue Aug 31, 2010 1:46 am

Hell. I can't believe you actually dare to say that things were different in Daggerfall and use that to defend Oblivion. Daggerfall might have had a generic setting, it didn't have a paper thin plot with huge holes in it.

But I'm not referring to the plot. The Daggerfall - Redguard timeslot is when most of the "foreign" cultures of Tamriel were flushed out, and I am simply saying that things were still quite "standard" in regards to visitable environments during the early years of The Elder Scrolls Series.

As unique as Morrowind is both to its domestic cultures and its insight to the other provinces, and even if the generic Gamebryo cities of painful HDR and automated-tree-generated forests contradict the more rain forest-esque ecosystem set for Cyrodiil in the Pocket Guides, it cannot be used as a guideline for the rest of Tamriel. Its concepts of variety are welcomed, but there are ways to make a place as unique as Morrowind without overdoing it.
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Lou
 
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Post » Tue Aug 31, 2010 3:31 am

Yep, youngins, things were diffrent back 'round the gold rush. Now run along, ya young whipppershnappers, you should be playing stickball.

That pretty much sumarizes Daggerfall loyalist.
Also, are old friend the dictionary, and not dictionary.com, webster new world college, says legion is 1. Rom. history a military division varying at times from 3000 to 6000 foot soldiers, with additional cavalrymen 2.a large group of soldiers, army 3. a large number; multitude
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Jennifer Rose
 
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Post » Tue Aug 31, 2010 1:10 pm

But I'm not referring to the plot. The Daggerfall - Redguard timeslot is when most of the "foreign" cultures of Tamriel were flushed out, and I am simply saying that things were still quite "standard" in regards to visitable environments during the early years of The Elder Scrolls Series.

As unique as Morrowind is both to its domestic cultures and its insight to the other provinces, and even if the generic Gamebryo cities of painful HDR and automated-tree-generated forests contradict the more rain forest-esque ecosystem set for Cyrodiil in the Pocket Guides, it cannot be used as a guideline for the rest of Tamriel. Its concepts of variety are welcomed, but there are ways to make a place as unique as Morrowind without overdoing it.

Hello.
Tamriel wasn't very detailed in Arena and Daggerfall. As far as many people on this board are concerned, this document marks the creation of Tamriel as a complete, detailed world. It's weird in places, but even the most familiar provinces of the 1st PGE are creative and compelling, not the least because everything is seen through a screen on competing bias. Things were different back then, and then they got better. So when Oblivion not only jettisons every vestige of the alien Cyrodiil, but neglects all intriguing mundane details as well, it's understandable that we're miffed.


It's not Morrowind 2 people wanted, it's the world of the PGE (even if they don't know it). Together with that is a general perspective of what kind of fantasy world Nirn is. Morrowind the game crapped all over the human races, new lore on them notwithstanding. Read the PGE entry for High Rock and it sounds neither particularly alien nor boring.
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Avril Churchill
 
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Post » Tue Aug 31, 2010 3:40 pm

although i dont "like" you for hating oblivion -_- i agree, i said many times that morrowind is supposed to look like that and that cyrodill is more earth like, they are different provinces, morrowind isnt that unique, its a swampy like mixed with vulcanic dust place, i couldnt see cyrodill, being the imperials based on the romans, as having as much alien architecture as morrowind.


What many wanted was http://imperial-library.info/pge/cyrodiil.shtml Cyrodiil NOT another Earth look-a-like Forest Land.
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Nick Pryce
 
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Post » Tue Aug 31, 2010 4:08 am

, are old friend the dictionary, and not dictionary.com



????

:P


Dictionary good

grammar bad
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Sheila Esmailka
 
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Post » Tue Aug 31, 2010 1:33 pm

how is it more generic than morrowind? you guys just complain until you have a crazy alien armor even if it doesnt make any sense as long as its inovative, i could argue that everything is generic..

i like to think of the change in the imperial armor as practical, like morrowind legion armor was used there because it fitted the enviroment and was easier to manuever with them, at least is the way i think of it when i play both games.


but i thought that it was very fitting the Imperial legions with the roman feel and look they had, then suddenly in Oblivion they had ordinary looking armor, no more romanesque armor or feeling.

and isnt an imperial legion supposed to have the like the same uniform/armor? if i ws emperor i would dress my troops in identical armor, so everyone would recognise them.
You all say that Oblivion was too generic, but you also must remember that anybody who grew up on Arena or Daggerfall said otherwise, for they, too, were quite tame (they had some minor variety such as the Arabic versions of Hammerfell, but still) - not so much as Oblivion, but still much moreso than Morrowind.


well my first TES game was Arena and second Daggerfall way back in the 90's, but back theni didnt care much for how the guards looked like, since the legions wasnt present anywhere in those game, those where regular town guards.

Redguard and Morrowind where prob the first games where the Legions where a major player, so naturally i felt that the roman look was the right for the Imperial Cyrodiilic legions.

EDIT: a whole block of text missing? 0_o
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Assumptah George
 
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Post » Tue Aug 31, 2010 3:53 am

Hell. I can't believe you actually dare to say that things were different in Daggerfall and use that to defend Oblivion. Daggerfall might have had a generic setting, it didn't have a paper thin plot with huge holes in it.

Morrowind changed things from Daggerfall and Oblivion changed things from Morrowind. They're retcons, they're pretty common in games.

What many wanted was http://imperial-library.info/pge/cyrodiil.shtml Cyrodiil NOT another Earth look-a-like Forest Land.

It's not like they sold a lot of Redguard PGE1E's.

Edit: I can understand the difference in armors, as the Morrowind legions would need less restrictive armors due to their more on-the-move natures, whereas the Cyrodiilic legions would have bulkier armor since their duties usually involve guard duty or patrol on horseback.
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Sammie LM
 
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Post » Tue Aug 31, 2010 9:56 am

The Imp Legion is also not organized at all like the Roman legion.

You made me imagine a legion of http://www.uesp.net/wiki/Oblivion:Imp#Imps.

Now I will wish night and day for a world in which this can happen. Thanks for giving me an unrealistic dream that will lead to inevitable dissapointment.
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Ricky Meehan
 
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Post » Tue Aug 31, 2010 8:16 am

but i thought that it was very fitting the Imperial legions with the roman feel and look they had, then suddenly in Oblivion they had ordinary looking armor, no more romanesque armor or feeling.

and isnt an imperial legion supposed to have the like the same uniform/armor? if i ws emperor i would dress my troops in identical armor, so everyone would recognise them.


well i cant agree with that you can have different armors for different situations, and in cyrodill the heart of the empire i guess that bulkier armor makes more sense imo

Morrowind changed things from Daggerfall and Oblivion changed things from Morrowind. They're retcons, they're pretty common in games.


It's not like they sold a lot of Redguard PGE1E's.

Edit: I can understand the difference in armors, as the Morrowind legions would need less restrictive armors due to their more on-the-move natures, whereas the Cyrodiilic legions would have bulkier armor since their duties usually involve guard duty or patrol on horseback.


and maybe a rainforest wouldnt suit cyrodill so nicely, i find cyrodill interesting as it is, i think a more human like race needs a more earth like environment. there are thousands of places here that have tons of trees and stuff and we cant really complain about that, tamriel can also have that places.

You made me imagine a legion of http://www.uesp.net/wiki/Oblivion:Imp#Imps.

Now I will wish night and day for a world in which this can happen. Thanks for giving me an unrealistic dream that will lead to inevitable dissapointment.


:biglaugh:
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Kaley X
 
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Post » Tue Aug 31, 2010 12:33 am

and maybe a rainforest wouldnt suit cyrodill so nicely, i find cyrodill interesting as it is, i think a more human like race needs a more earth like environment. there are thousands of places here that have tons of trees and stuff and we cant really complain about that, tamriel can also have that places.

Have you stepped out side recently? Because Earth really isn't a pastoral cow pasture in Vermont with some well-dressed white people exchanging pleasantries. In fact, the real world is much weirder socially and geographically than Morrowind.
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The Time Car
 
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Post » Tue Aug 31, 2010 1:11 pm

Morrowind changed things from Daggerfall and Oblivion changed things from Morrowind. They're retcons, they're pretty common in games.


Maybe, but as a fan, I reserve the right of absolute judgment over whether or not a retcon is justified (because http://www.youtube.com/watch?v=itmNiTwHOsM&feature=related) -- and these retcons were boring, and therefore wrong.

And before you say it: yes, you are indeed entitled to your own opinion, but that does not mean that it is equal in validity to mine. So HA.

It's like the universally reviled Brand New Day retcon in the Spider-Man universe that erased twenty years of continuity for the sake of the Marvel editor's adolescent fantasies about what Spider-Man should be (ie the angsty teenage version of the character, who already had his own wildly popular and well-executed comic book with Ultimate SM). Does the fact that the Marvel editor was the head honcho justify the change? Absolutely not -- it was stupid.

Now compare to Oblivion's braindead plot, bland setting, and one-dimensional characters. Thank you very much.
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BaNK.RoLL
 
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Post » Tue Aug 31, 2010 2:27 pm

It's like the universally reviled Brand New Day retcon in the Spider-Man universe that erased twenty years of continuity for the sake of the Marvel editor's adolescent fantasies about what Spider-Man should be (ie the angsty teenage version of the character, who already had his own wildly popular and well-executed comic book with Ultimate SM). Does the fact that the Marvel editor was the head honcho justify the change? Absolutely not -- it was stupid.

Now compare to Oblivion's braindead plot, bland setting, and one-dimensional characters. Thank you very much.

I didn't think any of it was braindead or bland. I liked the plot and setting.

Edit: It all comes down to opinion, it seems. Don't get me wrong, I got a list of complaints about TES IV, but like many of Morrowind's shortcomings, they're mechanical in nature.
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Kaylee Campbell
 
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Post » Tue Aug 31, 2010 2:11 pm

and maybe a rainforest wouldnt suit cyrodill so nicely, i find cyrodill interesting as it is, i think a more human like race needs a more earth like environment. there are thousands of places here that have tons of trees and stuff and we cant really complain about that, tamriel can also have that places.


But it's a fantasy game... and Cyrodiil as it looks now was so... boring.
It was like LOTR all over again, or why not some other Earth like games? It has been done a million times already.
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CHANONE
 
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Post » Tue Aug 31, 2010 2:03 pm

Rain forest would have fitted Cyrodiil so much better, and it was what gave the Imperials this sense of something bizarre and different in Morrowind than simply Roman knockoffs. It was easy to imagine the wild elves and their ancient ruins scattered and hidden in the jungle, with pockets of imperial culture and grand imperial highways all leading to the capitol from every border, and grand legion forts all over. Honestly, it MADE the imperials of Morrowind, made them far more interesting.

And really, at the very least they could have added Legion Forts, but not even that! I agree with paw-prints-in-the-mud, the Cyrodiil branch of the Legion is largely unconnected and meaning less to the Western and Eastern Legions.

Lets go down the list:

Not multi-cultural/racial(except for one or two exceptions, I think a Breton and maybe an Orc somewhere)
Only males
Lacks forts(they must assume that Cyrodiil is fine as long as the Legion in each province keeps attackers out of Cyrodiil)
Lacks variety in armor types(no chainmail)
Lacks any kind of structure/organization beyond watchman, watch capt, and a commander
No knights or Templars as far as I recall, other than I suppose the CoC at the end of the MQ
Apparently becoming the Capt of the Anvil guard is considered a viable route and even a promotion for a Watch Capt. in the Legion

Did I miss anything?

And that doesn't even touch on the way they looked really, these are just aspects of how they were represented or used in-game. Mostly this is probably due to the Legion being cut/dumb-down from being a player faction to simply... cannon fodder.
I will say this, I thought the Imperial Legion Forester were fine, if they had better suited armor for their job.
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Sammie LM
 
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Post » Tue Aug 31, 2010 7:17 am

The movie Galdiator is not exactly what I would consider a totally 'reliable source' - and it appeared to copy other movies even less reliable.

Don't wikki - find some serious books (if they still print them) and discover what the Ancient Romans were really about.

:thumbsup: That was not a lackluster contribution lackluster - suits Roman military philosophy down to the ground.

Check out the Nord Legion people at their HQ in Ebonheart - their conversation might make things clear.


I noticed that on the Imperial Steel armor you can see two horses. Maximus had two horses on his armor in the movie as well, and they both looked almost exactly the same. I think they based the Imperial Steel Armor on Maximus's armor...=/
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Camden Unglesbee
 
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Post » Tue Aug 31, 2010 12:05 pm

all Chimer_Warrior said was true. hopefully someone will do a mod that returns the rainforest back to Cyrodiil and that the Imperial legion mod is finished soon (it is still alive, right?)
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c.o.s.m.o
 
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