IMO in F1-F2 were FAR easier to be a Jack of all Trades. I was at between 80-100 in all skills save Big Guns and Unarmed, my least used skill, so I dont see where you complain yhat F3 is worse on this?
The skills go to 200 in fallout 1 and 300 in fallout 2.
You
can max all skills in fallout 2 but you will have to do a lot of grinding.
And fallout 1, I have a 9 INT character, I'm at lvl 9 (cap is 20) and the skills that are high are Small Guns, Speech and Science, Science and Speech at 200 and Small Guns at 120.
I have 11 levels left with 21 skill points given to me after each of them, that means 231 more skill points.
I can use skill books to raise my first aid, outdoorsman and repair up to 100.
Point is, no. You can't max out your character or become jack of all trades because SPECIAL is far more important and you aren't given enough skill points for it.
(or maybe I'm wrong)
So Fallout 3 is worse with this, you can get 23-25 skill books for every single skill in the game, each can give +2 sp with the Educated perk and with 10 INT you're given 20 skill points each level for 20 levels. (Excluding the perk)
Charisma and Perception are both worthless so you can easily aboid those skills and put a full spec on INT.
Fallout 3's system is far more broke than fallout 1 and 2's.
But both of those games had problems themselves.
Science for example is useful for a few quest related things and perhaps a couple of dialogues.
But it's really not as important as say any combat skill.
Doctor was also useless.
The basic system was more balanced in the older games.
Not truly balanced but at least more balanced than fallout 3's.