whats got me concerned is the difficulty slider. All it does is give enemy's more health. I hate that.
The difficulty slider should set the intelligence of the AI as well as lower everyone's damage threshold. NOT just the player, everyone.
That way you can kill people pretty quickly, but you could also be killed quickly. Leaving you no time to think through situations.
To make the combat more immersive, make it scary, make me think about what I'm going to do before I enter a situation. I don't wanna be able to chop at a guy for an hour and realize....hmm i should run now. it should be more split second decision making. If people died more quickly then you'd really havta think about what your getting into.
Also, I feel there should be a difficulty setting that effects locational damage. In Fallout you could shoot someone 13 times in the head and it wouldn't necessarily matter. A bullet is a bullet and it should kill someone as much as a sword would if you got hit in the head. Helmets should protect the head, boots should protect your feet etc.
I think Beth is taking a step in the right direction regarding arrows. Hard to find, can't carry as much, but more valuable and deadly.
Hopefully the rest of the game will be balanced this way.
please add info to this thread and feel free to organize my thoughts. :ahhh:
Theres a huge difference in tracking what the player does, and what the AI does. Therefore, lowering enemy health in more difficult modes is completely contradictory.