Morrowind modders have never really liked compilations of things. Maybe because if you can make a mod you also spend days adding mods to your game (or not doing so, because you are too busy modding )
However, if you look at things from the POV of a new user, modding Morrowind is scary. Really scary. Mod packs are great. You can say "Download this, and it will make the game look pretty". It may not be exactly how the user wants it, but it will be pretty good. All well and good, however one day the user may come and think. Ok. Mod pack is cool but I want to use this mod. Suddenly he/she is immersed in a new and complex world of adding mods that weren't spesifically cleaned, might not work together and now the user has doubling everywhere and his game is unsable. So he looks for tools and things don't look great. You need to patch your exe. 4gb support, code patch, exeopt. So many tools, so many that you only know about if you spend to long hanging around here (If you are reading this, that probably means you).
So the new user downloaded these mods, but they are dirty. Ok, so how does he/she clean them? Well... you could use... um... http://www.gamesas.com/index.php?/topic/1184424-q-cleaning-mods-with-tespcd/. Nothing is great and easy to use at the moment. Merging... http://www.gamesas.com/index.php?/topic/1177482-best-practices-for-making-merged-objects/ issues.
My proposal would be working towards a base set of tools that just work. They are easy to use and you don't have to read the readme to use the basic tool operation. If the tool uses a command line interface, we should have a gui wrapper for it. Preferably one, easy to use program would merge a set of tools to allow someone to do the basics easily. eg: Open unified tool -> Press button -> Boom. Objects merged.
In my option, as a todo tools wise:
- tes3cmd needs a few bugs squishing
- we need a merge objects program that works 100% (even if it doesn't merge everything. Merging 80% of things 100% of the time is better than 90% of things 90% of the time). It may just be esper may need a few fixes.
- Mash needs improving. (The UI is imho not intuitive)
Wrye Mash could be used to unify the tool chain, but it needs to be simpler to use. Case in point, if you have altered your load order, by default you probably want to sync the changes to the save, why isn't there an easy way to do this. Even if just when you quit mash it applies changes. Also in my opinion the interface should be changed have icons for the simple tasks. (Sorting with Mlox, Cleaning everything). The right click on headings to get menus may also have to go because it doesn't conform a any GUI standard that I know of. It is just strange and unintuitive.
Also, some things are confusing and could do with some interface improvements to make it less so. WTF does an orange mod mean. How do I fix it? Why do I have to look this up in the manual. Why isn't there a fix all issues button?
A integrated exe patcher wizard is anther idea. Many people will be unaware of being able to do so, hence they end up with a more buggy Morrowind (There are a lot of patches to apply now).
In conclusion, in my opinion:
- There is a need for a better set of tools
- There is a need for a unified "do everything" tool, even if the "do everything" is just the simple things that 99% of people do.
- Wrye Mash needs some UI improvements, but it could become this tool.
Your thoughts on the subject?