Fallout as an MMORPG

Post » Fri May 27, 2011 3:30 am

MMOs are based on a large community, FO is based more around a mostly lonely wasteland.

They seem like exact opposites, no thanks. :yuck:
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Jeffrey Lawson
 
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Post » Fri May 27, 2011 12:13 pm

Fallout will not work as an MMO, its a bad idea and will do nothing but HURT the name of fallout... i mean Huxley is basicaly fallout MMO... and i guartee with planetside roots and nexgen graphics backing it up it cant do any worse then Conan...

but if Huxley fails.. fallout MMO will undoubtly fail... i mean look at tabula rasa... wicked concept, alot of fun... no ones playing... and it could be worse... coughHELLGATEcough

I liked hellgate. :sadvaultboy: :cryvaultboy:
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Alan Whiston
 
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Post » Fri May 27, 2011 1:15 pm

I liked hellgate. :sadvaultboy: :cryvaultboy:

Yeah me too. It was actually a pretty decent game after the bugs got worked out. It just had such an unbelievably terrible launch that it never recovered.
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My blood
 
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Post » Fri May 27, 2011 3:42 pm

Doesn't really sound like a good idea.. If it turns out anything like WoW, then we're better off looking at Fallout 4, which I would definitely look forward to. Plus I've had my fair share of MMOs and the only thing I can say is, single-player or atleast a multiplayer thing like in Fable 2(not exactly like it, but the general idea of being able to have other ppl come to your world and stuff..) would only work.
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Quick draw II
 
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Post » Fri May 27, 2011 9:30 am

The problem is not that people think WoW when they hear MMO. The problem is the Game Companies think it has to be like WoW to be a successful MMO. Hence the fear it will become wow'ish.

I can see Fallout being a great MMO if they completely scrap the traditional MMO style gameplay. Even though Hellgate London was a massive fail i can see the FPS part being implimented in a Fallout style MMO. Forget the raid crap..forget the forced grouping crap..forget the holy trinity tank healer dps crap. Have an open ended world where you can become anything you like.

Wouldn't it be cool to become a Wandering Trader meeting other players? Or even being able to hire and govern a NPC trader that will do it for you. Hire some muscle. Set up a shop and have an npc do the trading for you. This would give a great opportunity to become a thief if you choose. Start a city like Megaton and have real players and NPC's run it. Imagine your character becoming an NPC in the city you live in when logging off. What about the abillity of being able to give other people quests. So many things you can do with this


The only problem is that everybody in the busines thinks a game has to be like WoW to make money.
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Emily Martell
 
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Post » Fri May 27, 2011 2:14 pm

The problem is not that people think WoW when they hear MMO. The problem is the Game Companies think it has to be like WoW to be a successful MMO. Hence the fear it will become wow'ish.

I can see Fallout being a great MMO if they completely scrap the traditional MMO style gameplay. Even though Hellgate London was a massive fail i can see the FPS part being implimented in a Fallout style MMO. Forget the raid crap..forget the forced grouping crap..forget the holy trinity tank healer dps crap. Have an open ended world where you can become anything you like.

Wouldn't it be cool to become a Wandering Trader meeting other players? Or even being able to hire and govern a NPC trader that will do it for you. Hire some muscle. Set up a shop and have an npc do the trading for you. This would give a great opportunity to become a thief if you choose. Start a city like Megaton and have real players and NPC's run it. Imagine your character becoming an NPC in the city you live in when logging off. What about the abillity of being able to give other people quests. So many things you can do with this


The only problem is that everybody in the busines thinks a game has to be like WoW to make money.


It sounds really awesome in theory, but the first time you walk up to a guy and hes is like OMG DID U HAV GUNZ FOR SALE? I NED GUNS. The RP aspect will be shot.
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Hussnein Amin
 
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Post » Fri May 27, 2011 5:02 pm

The problem is not that people think WoW when they hear MMO. The problem is the Game Companies think it has to be like WoW to be a successful MMO. Hence the fear it will become wow'ish.

I can see Fallout being a great MMO if they completely scrap the traditional MMO style gameplay. Even though Hellgate London was a massive fail i can see the FPS part being implimented in a Fallout style MMO. Forget the raid crap..forget the forced grouping crap..forget the holy trinity tank healer dps crap. Have an open ended world where you can become anything you like.

Wouldn't it be cool to become a Wandering Trader meeting other players? Or even being able to hire and govern a NPC trader that will do it for you. Hire some muscle. Set up a shop and have an npc do the trading for you. This would give a great opportunity to become a thief if you choose. Start a city like Megaton and have real players and NPC's run it. Imagine your character becoming an NPC in the city you live in when logging off. What about the abillity of being able to give other people quests. So many things you can do with this


The only problem is that everybody in the busines thinks a game has to be like WoW to make money.


lol, i could see alot of ppl runnin around pickpocketing everyone and sneaking around, and lots of other ppl w/ a minigun, a rocket launcher, fatman, or going chuck norris.
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Naomi Lastname
 
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Post » Fri May 27, 2011 2:07 pm

Well it would be Interplay that makes it so it MIGHT have a chance. Alot of these complaints about MMO's in this thread refer more to players than gameplay. Just an FYI Fallout would be the first MMO with a Mature rating(i think at least >.<) And in that case all those annoying 12 year olds can be told to... well you see where im going. I've played WoW for about 2 years and its not THAT bad, but yes some players are anoying but most of the content is solid. I agree a Fallout MMO would have to be different in alot of aspects, if they could make it form the ground up and have gameplay involve more than "grab some friends and run a instance luls"
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Reanan-Marie Olsen
 
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Post » Fri May 27, 2011 12:13 pm

I don't know if any of you ever played toontown online. In toontown online you only have a choice of premade lines you can say to other players. There is a lot of things you can do with premade dialogue options depending on how big you choose to make it. If people want free talk there is a password you can randomly create and give to another to enable free speech between you.

You can have servers like this which will offer great opportunities to "force roleplay" and you can have servers with free chat for those that hate it. Imagine that? a MMO with actual roleplay. Not the crap you are fed on roleplay servers in todays MMO's

This would eliminate l33t speaking 12 year olds.
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nath
 
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Post » Fri May 27, 2011 4:30 am

The problem is not that people think WoW when they hear MMO. The problem is the Game Companies think it has to be like WoW to be a successful MMO. Hence the fear it will become wow'ish.

I can see Fallout being a great MMO if they completely scrap the traditional MMO style gameplay. Even though Hellgate London was a massive fail i can see the FPS part being implimented in a Fallout style MMO. Forget the raid crap..forget the forced grouping crap..forget the holy trinity tank healer dps crap. Have an open ended world where you can become anything you like.

Wouldn't it be cool to become a Wandering Trader meeting other players? Or even being able to hire and govern a NPC trader that will do it for you. Hire some muscle. Set up a shop and have an npc do the trading for you. This would give a great opportunity to become a thief if you choose. Start a city like Megaton and have real players and NPC's run it. Imagine your character becoming an NPC in the city you live in when logging off. What about the abillity of being able to give other people quests. So many things you can do with this


The only problem is that everybody in the busines thinks a game has to be like WoW to make money.

That is exactley the problem, one of the major problems with most new mmo's seems to be that if it doesn't sell millions of copies straight away they end up thinking it's insignificant little things that EQ/WoW use that keeps people playing it, when it's more to do with the fact it runs well on pretty much every pc and really has nailed gameplay better than any mmo has to this point. Although i do believe nowadays when people hear MMO they think WoW, then we get things like ''WoW clone'' without people realising Blizzard hasn't done anything unique in their MMO, just nailed it better than anyone else has and brought with it an already popular game franchise to base it on.

I'd suggest an mmo based on Fallout should use elements of SWG/UO/FPS and go for something truely unique, the elves/dwarfs worlds have been done to death, the MMO as a genre is crying out for new ideas and new settings.

Let's be fair here, the mmo genre is one of the few genres in PC gaming where we get the attention to suit the system, it should be thriving much more than it is, but we get people who seem more scared of one person ruining their fun, than realising how much more fun things become when you have friends to play with and a system that allows you to control those ''griefers'' that some gamers seem so scared of.
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 10:30 am

I find the idea of a Fallout MMO intriguing to say the least. Considering what goes into a regular Fallout game I would be impressed if they are able to make an MMO true to Fallout, and that is where my concern lies. I really doubt if it is possible to actually make a MMO that is true to Fallout, not in the story or setting or anything like, but I mean more so in the game mechanics that people expect Fallout to have. I really don't see how they can make a game that feels like Fallout when you play it. I think making a Fallout game that you can play on line as well as off line would be a better way to go.
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Lakyn Ellery
 
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Post » Fri May 27, 2011 11:28 am

The problem is not that people think WoW when they hear MMO. The problem is the Game Companies think it has to be like WoW to be a successful MMO. Hence the fear it will become wow'ish.

I can see Fallout being a great MMO if they completely scrap the traditional MMO style gameplay. Even though Hellgate London was a massive fail i can see the FPS part being implimented in a Fallout style MMO. Forget the raid crap..forget the forced grouping crap..forget the holy trinity tank healer dps crap. Have an open ended world where you can become anything you like.

Wouldn't it be cool to become a Wandering Trader meeting other players? Or even being able to hire and govern a NPC trader that will do it for you. Hire some muscle. Set up a shop and have an npc do the trading for you. This would give a great opportunity to become a thief if you choose. Start a city like Megaton and have real players and NPC's run it. Imagine your character becoming an NPC in the city you live in when logging off. What about the abillity of being able to give other people quests. So many things you can do with this


The only problem is that everybody in the busines thinks a game has to be like WoW to make money.



I agree, I think this game (Fallout 3) has alot of potential to be a good MMO, eventhough I am fundamentally opposed to the very concept of an MMO. However and although i do recognize and understand the negative arguments that are being made, while i do not agree that a flopped MMO ruins a series anymore than a flopped single player RPG does.

Eitherway a Single player or MMO, like any good game it needs to be done well in order to be good and thats somthing Bethesda simply excels at.
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Imy Davies
 
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Post » Fri May 27, 2011 3:51 am

a fallout mmorpg... Eh... Maybe if it was a Co-Op style world with 3 other people and you all level up together.. or if you go solo your other members will levelup with you.. o_O while they are not even there... or could just join with other people of different levels.. eh

Probably wouldn't work tee hee ._.
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Alister Scott
 
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Post » Fri May 27, 2011 2:17 am

I can not think of a better way to ruin Fallout, then by making it into yet another MMO.

If you cut the fat away, games like Oblivion and now Fallout, are reasons why you should NOT subscribe to an MMO. You can do everything in these games that you can do in an MMO, except there's no chat box where to read someones banter. On top of that, things like the Contruction set (assuming the bestheda ever makes one for fallout 3), is further reasons why NOT to play an MMO, because the CS empowers you to make your own patch's and you never have to worry about your favorite class, skillset, or weapon nerfed.

On top of that, what is the first thing alot of people ask about an MMO they haven't played it?

"Is it soloable?"

Which is what alot of people do in MMO's, they play it like an online singleplayer game. So at that point, why bother?

Fallout is fine as it is.. offline.
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Jason King
 
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Post » Fri May 27, 2011 2:59 pm

I wouldn't care about Fallout Online if it weren't made by the creators of Fallout.
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 6:10 am

Fallout as an MMORPG does sound like a major FAIL in the making. What makes Fallout great is the fact that you can explore the world and do whatever you want. It would really svck if you're on a quest for Moira, only to see Megaton get blown up while approaching it, to cash in. Or go to speak to someone, only to find that the player who was there previously blew his head off with a shotgun. And if the characters respawn, a lot of what made the game interesting would get ruined.
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Nana Samboy
 
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Post » Fri May 27, 2011 1:33 am

It's perfect fodder for an MMO. The world and story are both a writer's paradise for it. It would probably be an enjoyable game if done right, but yeah, it could really tarnish the franchise.
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Marcia Renton
 
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Post » Fri May 27, 2011 1:51 am

As a company its a smart idea. There is such large cash prize if you make that next great MMO.

As a fan of the game...I would hope not. MMO is the lore killer.

I think it would be awesome to have an RP-shooter MMO, I just enjoy this games story to have it destroyed like that. Look at Warcraft. I loved the whole war, but once it became an MMO...the story is nearly dead.
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Project
 
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