Likewise I found Glubby's guides (where did he go?) to be very helpful and informative. Kudos to Povuholo's list (looking forward to more).
I've also learned a fair amount reading the two Morrowind Overhaul threads by Kingpix - though the MWSGO did give a great list of mods to pursue - not much on if they were edited or notes on getting them to work together. I've not delved into the all important areas of immersion mods and game play mods (combat, stealth, etc), so no comments on those kinds of lists. These above lists are great for the editorialized content and by that I mean not recommending mods just because they claim to cover something and instead recommending them because they do work. They seem a better kind of list.
I wish to see this kind of thing in a list regarding infrastructural mods. I know that Glubby called infrastructure game setting/game tweak mods, but that is not what the word means (or how I intend to use it). Infrastructure is meant here as cities, towns, villages, forts, manors, and camps. maybe roads too.
The existing lists I have, so far, found are lacking in editorial content to match the above adulated lists. The two best are:
http://www.mwmythicmods.com/telesphoros.htm#15
http://www.mwmythicmods.com/SettlementExpansions.htm
Empirical Morrowind has scant info on these kinds of mods.
Delving into looking at the comments on the mods on these two lists and I see comment after comment on many of them by users to stay far away. My reaction is that these lists were constructed to just include mods because they were a town mod. For instance looking at the entry to GS Seyda neen on the Mythic list and it seems cool. Reading the comments on the mod on PES and I wonder if the compiler of the list has it out for me by not taking into consideration the usability of the mod.
I see that trancemaster is composing his own overhaul that will address many town overhauls, but I like choices so I want to learn about infrastructure mods that do work and play well with other mods.
So what I propose is - we collect info on such mods that do work and add comments about them in such a way as to provide the ability to get them to work with other mods and so on.
UESP offers a nice overview of how the areas and infrastructure of Morrowind is classified: http://www.uesp.net/wiki/Morrowind:Places#Major_Cities
Spoiler
CITIES
Ald'ruhn — A town to the south west of Red Mountain, dominated by House Redoran. (map)
Balmora — A large town in the West Gash, and Hlaalu council seat. (map)
Sadrith Mora — A large city at the eastern periphery of Zafirbel Bay, and Telvanni Council seat. (map)
Vivec City — The largest city in Vvardenfell, off the southern coast of the island. (map)
TOWNS
Ald Velothi — A tiny Redoran outpost north of Gnisis. (map)
Caldera — A small Imperial mining town in the West Gash. (map)
Dagon Fel — A tiny Imperial fishing village in the far north, populated almost entirely by Nords. (map)
Gnaar Mok — A Hlaalu fishing village on the Bitter Coast. (map)
Gnisis — A small Imperial eggmine town with a notable bazaar and a cranky Telvanni wizard. (map)
Hla Oad — A tiny fishing village and smuggler's stop-off on the Bitter Coast. (map)
Khuul — A small fishing village and Redoran trading post on Vvardenfell's northwest shore. (map)
Maar Gan — A small Redoran outpost and pilgrimage destination. (map)
Molag Mar — A single-canton floating town built for pilgrims by the Temple. (map)
Pelagiad — A former retirement community northwest of Vivec. (map)
Seyda Neen — A small Imperial trading post in the southern Bitter Coast, and the port where the game is begun. (map)
Suran — A medium-sized Hlaalu city northeast of Vivec. (map)
Tel Aruhn — The Telvanni tower town of Archmagister Gothren. (map)
Tel Branora — The Telvanni tower town of Mistress Therana. (map)
Tel Fyr — The isolated home of Divayth Fyr, and site of the Corprusarium. (map)
Tel Mora — The Telvanni Tower town of Telvanni Councilor Mistress Dratha (map)
Tel Vos — A Telvanni tower and home of Master Aryon. (map)
Vos — Companion town to Aryon's tower of Tel Vos. (map)
IMPERIAL FORTS
Buckmoth Legion Fort — An Imperial Legion Fort located near Ald'ruhn. (map)
Ebonheart — A large Imperial city to the west of Vivec. (map)
Fort Darius — A small Imperial eggmine town with a notable bazaar and a cranky Telvanni wizard. (map)
Moonmoth Legion Fort — An Imperial Legion Fort located near Balmora. (map)
Wolverine Hall — An Imperial Fort near Sadrith Mora. (map)
ASHLANDER CAMPS
Major Tribal Camps
Ahemmusa Camp — The campsite of the Ahemmusa Ashlander clan. (map)
Erabenimsun Camp — The campsite of the Erabenimsun Ashlander clan. (map)
Urshilaku Camp — The campsite of the Urshilaku Ashlander clan. (map)
Zainab Camp — The campsite of the Zainab Ashlander clan. (map)
Minor Camps
Aharasaplit Camp — An Ashlander camp on the southern shoreline of the island of Sheogorad, located southwest of Dagon Fel and northwest of Rotheran. (map)
Aidanat Camp — A small Ashlander camp just south of Ald Velothi. (map)
Ashamanu Camp — An Outcast Ashlander camp on an island west of Tel Aruhn. (map)
Bensiberib Camp — A small Ashlander Camp located on the mainland of Azura's Coast between Tel Fyr and Tel Uvirith. (map)
Elanius Camp — Located in the Grazelands Region, not far northeast from Falensarano. (map)
Kaushtababi Camp — A small Ashlander camp south of Molag Mar, just over the mountains. (map)
Mamshar-Disamus Camp — An isolated Ashlander's camp located just east of the ruins of Kogoruhn. (map)
Massahanud Camp — The home of an Ashlander south-west of the Dunmer stronghold Indoranyon. (map)
Mila-Nipal — A simple yurt northeast of the Daedric shrine Dushariran and east of Salothan Ancestral Tomb. (map)
Salit Camp — A medium-sized Outcast Ashlander settlement south-west of Tel Mora. (map)
Shashmanu Camp — A desolate camp east of Ald Velothi and south of Khuul. (map)
Shashurari Camp — A tiny Outcast Ashlander settlement west of Erabenimsun Camp. (map)
Sobitbael Camp — A yurt on Azura's Coast, north of Erabenimsun Camp. (map)
Yakaridan Camp — A yurt south of Tel Vos. (map)
Then also a section on Strongholds and Manors
Ald'ruhn — A town to the south west of Red Mountain, dominated by House Redoran. (map)
Balmora — A large town in the West Gash, and Hlaalu council seat. (map)
Sadrith Mora — A large city at the eastern periphery of Zafirbel Bay, and Telvanni Council seat. (map)
Vivec City — The largest city in Vvardenfell, off the southern coast of the island. (map)
TOWNS
Ald Velothi — A tiny Redoran outpost north of Gnisis. (map)
Caldera — A small Imperial mining town in the West Gash. (map)
Dagon Fel — A tiny Imperial fishing village in the far north, populated almost entirely by Nords. (map)
Gnaar Mok — A Hlaalu fishing village on the Bitter Coast. (map)
Gnisis — A small Imperial eggmine town with a notable bazaar and a cranky Telvanni wizard. (map)
Hla Oad — A tiny fishing village and smuggler's stop-off on the Bitter Coast. (map)
Khuul — A small fishing village and Redoran trading post on Vvardenfell's northwest shore. (map)
Maar Gan — A small Redoran outpost and pilgrimage destination. (map)
Molag Mar — A single-canton floating town built for pilgrims by the Temple. (map)
Pelagiad — A former retirement community northwest of Vivec. (map)
Seyda Neen — A small Imperial trading post in the southern Bitter Coast, and the port where the game is begun. (map)
Suran — A medium-sized Hlaalu city northeast of Vivec. (map)
Tel Aruhn — The Telvanni tower town of Archmagister Gothren. (map)
Tel Branora — The Telvanni tower town of Mistress Therana. (map)
Tel Fyr — The isolated home of Divayth Fyr, and site of the Corprusarium. (map)
Tel Mora — The Telvanni Tower town of Telvanni Councilor Mistress Dratha (map)
Tel Vos — A Telvanni tower and home of Master Aryon. (map)
Vos — Companion town to Aryon's tower of Tel Vos. (map)
IMPERIAL FORTS
Buckmoth Legion Fort — An Imperial Legion Fort located near Ald'ruhn. (map)
Ebonheart — A large Imperial city to the west of Vivec. (map)
Fort Darius — A small Imperial eggmine town with a notable bazaar and a cranky Telvanni wizard. (map)
Moonmoth Legion Fort — An Imperial Legion Fort located near Balmora. (map)
Wolverine Hall — An Imperial Fort near Sadrith Mora. (map)
ASHLANDER CAMPS
Major Tribal Camps
Ahemmusa Camp — The campsite of the Ahemmusa Ashlander clan. (map)
Erabenimsun Camp — The campsite of the Erabenimsun Ashlander clan. (map)
Urshilaku Camp — The campsite of the Urshilaku Ashlander clan. (map)
Zainab Camp — The campsite of the Zainab Ashlander clan. (map)
Minor Camps
Aharasaplit Camp — An Ashlander camp on the southern shoreline of the island of Sheogorad, located southwest of Dagon Fel and northwest of Rotheran. (map)
Aidanat Camp — A small Ashlander camp just south of Ald Velothi. (map)
Ashamanu Camp — An Outcast Ashlander camp on an island west of Tel Aruhn. (map)
Bensiberib Camp — A small Ashlander Camp located on the mainland of Azura's Coast between Tel Fyr and Tel Uvirith. (map)
Elanius Camp — Located in the Grazelands Region, not far northeast from Falensarano. (map)
Kaushtababi Camp — A small Ashlander camp south of Molag Mar, just over the mountains. (map)
Mamshar-Disamus Camp — An isolated Ashlander's camp located just east of the ruins of Kogoruhn. (map)
Massahanud Camp — The home of an Ashlander south-west of the Dunmer stronghold Indoranyon. (map)
Mila-Nipal — A simple yurt northeast of the Daedric shrine Dushariran and east of Salothan Ancestral Tomb. (map)
Salit Camp — A medium-sized Outcast Ashlander settlement south-west of Tel Mora. (map)
Shashmanu Camp — A desolate camp east of Ald Velothi and south of Khuul. (map)
Shashurari Camp — A tiny Outcast Ashlander settlement west of Erabenimsun Camp. (map)
Sobitbael Camp — A yurt on Azura's Coast, north of Erabenimsun Camp. (map)
Yakaridan Camp — A yurt south of Tel Vos. (map)
Then also a section on Strongholds and Manors
The scope being mods that alter, add to, or expand the vanilla content. A texture overhaul would not qualify. I'd suggest fixes included only if they also work with mods that fit the scope of the list.
I know from the other Bethesda games that infrastructure mods tend to be the dirtiest mods and the mods that conflict the most. Also that it is easy to lose balance with such a mod as the modder may make a sweet layout for a city but then add alterations to a main quest or something essential that breaks things.
But that is the information I think such a list could provide. Use the UESP list as a guide to then under each section list the mods that are contenders (work) and not list mods that do not work. Then fill the information out about how to get them more compatible.
good idea? bad idea?