Just a few feature/fix requests; sorry if they don't belong here, I don't know where else to post them.
Game formula corrections - GMST formula that controls fatigue generated by spellcasting is fixed (see description). PC/NPC weapon damage can now be controlled by the fDamageStrengthBase/Mult GMSTs.
Would it be possible to do damage scaling like this, but make it apply only to the PC and expose it to scripts? It seems like everyone and their mother is making "Oblivion style combat" mods these days, but none of them are worth using because they're all missing this crucial element.
Constant effect enchantments on equipment have unpredictable results when worn by NPCs. Sometimes they work, sometimes they don't. Often when they do work, they'll randomly stop working before long. This makes traveling with NPC companions a lot less fun than it should be.
Sometimes the tooltips on items stop appearing. I figured out that you can fix this by going into the options menu and back, but it's still really annoying when it happens.