» Sat Sep 18, 2010 3:59 pm
To my knowledge there is almost no knowledge of the fos format. Similarly, there is very little knowledge of the ess format used by Oblivion. You may be able to gather a bit from the source code of Wrye Bash, as it did have a few functions to edit the save games.
@The naysayers:
Curiosity aside, I can list a number of reasons to want to manipulate the saves directly. Some problems (such as usage of setActorValue) cannot be fixed from the console. Another would be to address problems with bloat.