Help: Removing smoke from missile

Post » Sat Sep 18, 2010 7:10 pm

I need some help to remove the smoke that trails the missile launcher projectile, as I've added my own effect, but can't see it very well through the smoke, that and the smoke doesn't always appear. Is the smoke in the projectile's mesh or is it in the GECK some where? Cause in both nifskope and the GECK the smoke doesn't show, though everything else does.
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ShOrty
 
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Post » Sun Sep 19, 2010 1:05 am

I would guess its a particle of the missle mesh. But I am not positive.
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Amy Masters
 
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Post » Sun Sep 19, 2010 11:05 am

well there's no particle emitter, the only thing that really stands out or looks odd is that there are 3 BSValueNodes attached to the TaleFlame (that's how its spelled) that have identical settings, but no particle emitter. I'll try removing those and see if that does anything.

Edit: Yep that worked thanks, I guess the smoke was its own separate mesh and those BSValueNodes linked the meshes together or something.
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David Chambers
 
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