{REQ}-Better laser/plasma weapon models

Post » Tue Sep 21, 2010 7:48 pm

JoeFoxx and a couple of other folks did the WATTZ and other Fallout 1&2 versions of laser/plasma weapons for Fallout 3.

Has anyone tried to get hold of them to see if they will do it for F:NV? If not...anyone willing to rack them up from scratch?

I DESPISE plasma rifles because they look (and feel) like Im trying to shoot someone with something out of a steampunk novel.
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Budgie
 
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Post » Wed Sep 22, 2010 1:15 am

JoeFoxx and a couple of other folks did the WATTZ and other Fallout 1&2 versions of laser/plasma weapons for Fallout 3.

Has anyone tried to get hold of them to see if they will do it for F:NV? If not...anyone willing to rack them up from scratch?

I DESPISE plasma rifles because they look (and feel) like Im trying to shoot someone with something out of a steampunk novel.

The Wattz pistol and rifle are already available, though the latter is no-replacement only. Nothing for the Plasma pistol and rifle.

http://newvegasnexus.com/downloads/file.php?id=36089
http://newvegasnexus.com/downloads/file.php?id=36492

You might also want to look at Future Weapons today, as they intend to add both Wattz weapons in the game (not as replacers, though).
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SiLa
 
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Post » Tue Sep 21, 2010 6:33 pm

"Better" is an entirely subjective matter.

I think the Plasma Caster is outdated looking and reminds me more of some torture implement instead of something that flings energized ionized gas-like matter around, and the Defender looks like a generic gun that goes pew-pew.

I've actually considered doing the opposite, making the caster and defender styled more like the FO3-style plasma weapons.
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RAww DInsaww
 
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Post » Wed Sep 22, 2010 6:26 am

Yeah, the Defender is just underwhelming. The whole point of EW is they're weird and wonderful, having one of the best just look like a slightly bulky generic pistol is a bit of a waste.
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Kaylee Campbell
 
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Post » Wed Sep 22, 2010 9:20 am

That really irritated me in Fallout 3 especially as the only people to have plasma rifles and plasma pistols were the Enclave. They've got Vertibirds and advanced power armour they designed themselves, yet the energy weapons looked like something a wastelander jury rigged together! That was weird.

However, in New Vegas those steampunk plasma weapons fit much better, because it isn't just the high tech Enclave that have them. The Van Graffs are part of a country-wide high-tech weapons business and they seem to manufacture plasma rifles in bulk. The Powder Ganger leader has a plasma pistol, as did some robot-building scientist in Nipton, and the gun cabinet in the basemant of the Nipton town hall has a plasma rifle. And of course the Reavers have no shortage of them.

When it comes to high tech pre-war plasma weapons, you've got the Plasma Defender and Plasma Caster, which are the classic plasma weapons from Fallout 1 and 2. Also, the plasma rifles are based on prototype that were being developed by REPCONN. The Q-35 Matter Modulator looks a bit less steampunk than the common wasteland plasma rifles, while having a similar design, and the Multiplas Rifle looks even more high tech and polished.

Ideally, I'd like to see a single-barreled plasma rifle that had the high-tech polished look of the multiplas, a proper pre-war version of the REPCONN plasma rifle, that the Van Graffs/Enclave/whoever based their steampunk imitations on.
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OTTO
 
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Post » Wed Sep 22, 2010 12:35 am

I think the Plasma Caster is outdated looking and reminds me more of some torture implement instead of something that flings energized ionized gas-like matter around, and the Defender looks like a generic gun that goes pew-pew.

I've actually considered doing the opposite, making the caster and defender styled more like the FO3-style plasma weapons.

Actually I always found the FO3 plasma weapons to look cool, but rather experimental. More a cobbled together prototype or homemade than a military piece of equipment. The plasma rifle looks like they made platform and attached the working parts on it. I guess the thing doesn't look like a whole.
Also the the caster and defender are as much easter eggs from the original fallouts as they are weapons.

Yeah, the Defender is just underwhelming. The whole point of EW is they're weird and wonderful, having one of the best just look like a slightly bulky generic pistol is a bit of a waste.

It definitely could use some flashy things. Make some things stand out more and perhaps some tubes and a few external components.
The magneto-laser pistol and the wattz 2000 laser rifle look pretty good seem like good examples of how I'd like them. They look like they're produced by some industry, while still differentiating themselves from the normal guns.
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Jeff Tingler
 
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Post » Wed Sep 22, 2010 2:36 am

Heh, I started posting and then left the computer for a while, came back and finished post and there were a whole bunch of replies before me.

Me, I like both the Fallout 3 weapons and the recreations of the classic weapons. The Fallout 3 weapons look like weapons that the Van Graffs/Gun Runners etc could manufacture with post-apocalyptic technology. While the Plasma Defender and Plasma Caster are pre-war relics, as well as being relics from old Fallout 1 and 2.

I'm biased because I'm a big fan of the classic games - I'm the target audience that appreciates the inclusion of the classic Glock 86 and P94. I replayed Fallout 1 and 2 a few months ago and I'm two thirds of the way through Tactics.

I think the Plasma Caster is outdated looking and reminds me more of some torture implement instead of something that flings energized ionized gas-like matter around


I think what might improve the look of the Plasma Caster is if there was green electricity arcing between the claws. Like the front of the plasma pistol. I wouldn't touch the rest of the design, though, I thought they did a great job of bringing the old item picture into 3D. But from a first person perspective that metal claw thing isn't much to look at.

The other option would be to recreate the Fallout Tactics version. http://fallout.wikia.com/wiki/Plasma_rifle_%28Fallout_Tactics%29
In fact there's already something close: http://www.fallout3nexus.com/downloads/file.php?id=8983 A reskin of it was in EVE, and my own EWE mod, and it is in Classic Fallout Weapons. http://www.newvegasnexus.com/downloads/file.php?id=37002

Yeah, the Defender is just underwhelming. The whole point of EW is they're weird and wonderful, having one of the best just look like a slightly bulky generic pistol is a bit of a waste.


Weird, I really like the design of the plasma defender. It is one of my favourite weapons!

Though I was disapointed that the green glow on the side is just an indicator light... in the old Fallout 1 item pictures I imagined it was a chamber containing some green glowing plasma. But the ironsights have the exact same green lights that change to orange while firing, and I can't imagine the ironsights being full of plasma.

DaiShiHUN did a good job with his own version of the Glock 86. (He made it originally for Fallout 3, after I practically begged him to make it!) http://www.newvegasnexus.com/downloads/file.php?id=35547 He also had the green glow on the side being indicator lights, but his are stylish, a series of LEDs that flash in sequence. But I was not a fan of his chamber on the back with the green electricity. Electricity on the front or side of a weapon, sure, but on the back seems like a recipe for injuring the user somehow. And the bright glow would dazzle your eyes and screw up your night vision.

Maybe some funky flashing LED lights like on DaiShiHUN's weapon, but with the back looking the ordinary plasma defender?
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kasia
 
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Post » Tue Sep 21, 2010 8:08 pm

I think what might improve the look of the Plasma Caster is if there was green electricity arcing between the claws. Like the front of the plasma pistol. I wouldn't touch the rest of the design, though, I thought they did a great job of bringing the old item picture into 3D. But from a first person perspective that metal claw thing isn't much to look at.

The other option would be to recreate the Fallout Tactics version. http://fallout.wikia.com/wiki/Plasma_rifle_%28Fallout_Tactics%29
In fact there's already something close: http://www.fallout3nexus.com/downloads/file.php?id=8983 A reskin of it was in EVE, and my own EWE mod, and it is in Classic Fallout Weapons. http://www.newvegasnexus.com/downloads/file.php?id=37002

The Fallout Tactics version could work as a more mobile version of the Caster, though it then overlaps with the normal rifle and you either have it in as a next tier (more power than the regular rifle, easier handling and less weight and less powerful than the caster) or a unique.
Anyway might be something for FWT?
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Ash
 
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Post » Wed Sep 22, 2010 3:35 am

Weird, I really like the design of the plasma defender. It is one of my favourite weapons!

I'm actually of the same opinion -- as much as I'm looking forward to so many of the things that you guys have talked about, revamping the defender is not one of them.

...just goes to show how varied opinions can be I suppose. *shrug*
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GabiiE Liiziiouz
 
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Post » Wed Sep 22, 2010 5:38 am

You know what would be a hellacious weapon to see in Fallout? A spinfusor, ala TRIBES.

It would require creating a custom projectile and a soundset as well, but man...I loved me some spinfusors.

Always pretended I was shooting people with all the bad CD's/DvD's I had laying around :D

Edit: I wonder if F:NV has the physics language to describe a spinfusor disc's ability to *WHAAAANG* off walls and floors. Bank shots rule.
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Kyra
 
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Post » Wed Sep 22, 2010 8:03 am

Edit: I wonder if F:NV has the physics language to describe a spinfusor disc's ability to *WHAAAANG* off walls and floors. Bank shots rule.


Using invisible explosions, a dummy item, a dummy weapon and FireWeapon you can fake it pretty well.
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Nomee
 
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Post » Wed Sep 22, 2010 8:13 am

Using invisible explosions, a dummy item, a dummy weapon and FireWeapon you can fake it pretty well.
But dear god is it a hassle. There must be a way to make a bouncing lobber just with havok settings.
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Marie
 
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