[REL] w3_repair_items expansions too

Post » Thu Sep 23, 2010 11:19 am

http://www.masterw3.com/Files/w3_repair_items_with_wrench.zip

each expansion has it's own esp

weapons have moving parts, often a little tightening keeps things in order.
Use any Wrench to Repair most any Weapon.

armor gets bent and beat up, occasional hammering keeps things in shape.
Use any Hammer to repair most Armors.

custom schematic weapons can usually be repaired by using parts they are made of to replace the ones wearing out.

SIMPLE melee weapons can be repaired with a little hammering. (single stick type)
COMPLEX melee weapons may need a wrench to keep them tightened up (moving parts)
---------------- ZETA ALERT ! ---------------
ZETA expansion has TWO to choose from, please only use ONE of the TWO, ZETA mods

ALIEN weapons.. can be repaired with ONLY alien technology
(w3_repair_items_zeta_nowrench)
ALIEN weapons can also be repaired with Alien Technology, or using a wrench
(w3_repair_items_zeta_wrench)
--------------------------------------------------------
The Flamer can be repaired with MANY things you find, valves, nozzle, etc.



this is the first test publicly, as i have not completed the game yet.. post here anything you find out of place.
ALL i did was add more items to the list of REPAIR lists.

enjoy, and let me know of eny improvements that could be made.
MasterW3
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Karl harris
 
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Post » Thu Sep 23, 2010 10:16 am

Hey this looks fantastic, much more logical than the way it is now!
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Fam Mughal
 
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Post » Thu Sep 23, 2010 8:16 pm

deathclawhand hod no repairlist, so I added it to the Pitt version.
for thiose that have the original, to update, just redownload the zip, extract the w3_repair_thepitt.esp, and replace your original one with the new one.
you should now be able to repair the deathclaw with any of it's conponents.

let me know of any other weapons that did not have a repair list, or need an adjusment.
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oliver klosoff
 
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