Maybe its easier to ask what people dont want in an overhaul?
What I dont want:
Generally if a mod does any of those and I cant disable them I avoid it like a plague.
What I am looking for in an overhaul:
All of the current overhauls all seem to focus on making the game tedious. I personally want more reasons to go out and explore the waste lands, I like collecting things for my home and killing things not fast travelling home every 10 mins or constantly having to open my pipboy to eat something. In FO3 I would explore places just to hunt for ammo and things to sell so that I could buy more ammo and go out and kill more things. It was a cycle that worked beautifully. Sure I always had about 10,000 .32 rounds that were useless as hell but I often found myself being able to easily burn thru 1000 5.56mm rounds and dont get me started on how fast 10mm ammo went lol.
What I dont want:
- Vanilla items renamed to "classic" or real world counterparts.
- Backpedal speed reductions, or reductions in speed while jumping
- Ammo/caps weight
- Ammo/Cap reduction
- Custom sounds for vanilla weapons.
- Anything "hardcoe" Sorry but having to open my pipboy every 30 seconds to eat a sandwich or drink water is not FUN.
- Extreme Inventory limitations (6 weapons, 50lbs etc)
- CS:S Style damage aka realistic damage. I like shooting bullets, lots of bullets.
Generally if a mod does any of those and I cant disable them I avoid it like a plague.
What I am looking for in an overhaul:
- More unique weapons that are balanced for the vanilla game.
- Larger selection of cloth and light armors instead of re-textures of existing. Maybe some perks that make light armor or cloth worth it compared to power armor
- Increased spawns (MMM!) I miss not knowing if there was going to be 0 or 15 raiders waiting around the corner or if I would walk into 2 factions at war. I miss running low on ammo and trying to evade groups of enemies as I desperately attempted to find a safe place to attempt a defense, or fast travel to a merchant.
- Additional unique skins for existing enemies.
- My dynamic damage system based more on ammo. For example many RL guns are able to be rechambered for a larger or smaller caliber. Like a 9mm SMG rechambered for 5mm would have a larger ammo capacity and fire rate capability but less range, damage and stopping power. Where a 12.7mm would be the opposite suiting 2 different playstyles and sitations.
- New quests and areas to explore. Anything that converts empty buildings into something useful.
- New factions. Maybe semi scripted events where the new factions raid select areas when you exit a building in town, like the hitmen from FO3.
- Craft system overhaul. Currently I find myself stocked up with millions of consumables for crafting and the current menu for it is mind numbing.
- Fallout 3 weapons. I miss the Chinese assault rifle
All of the current overhauls all seem to focus on making the game tedious. I personally want more reasons to go out and explore the waste lands, I like collecting things for my home and killing things not fast travelling home every 10 mins or constantly having to open my pipboy to eat something. In FO3 I would explore places just to hunt for ammo and things to sell so that I could buy more ammo and go out and kill more things. It was a cycle that worked beautifully. Sure I always had about 10,000 .32 rounds that were useless as hell but I often found myself being able to easily burn thru 1000 5.56mm rounds and dont get me started on how fast 10mm ammo went lol.
Your taste are similar to mine, I also like collecting things for my home and I agree with much of your suggestions, of course as this mod is meant to be customizable it should be no issue. Great for all.