Dialogue!

Post » Sat Sep 25, 2010 2:46 pm

A lot? Heck, nearly all.

But then that's what Daggerfall did as well (and a lot of other old school cRPGs). That's how you have thousands of "unique" NPCs. Then you have Oblivion which tried to make the NPCs more unique with voice acting...but all that lead to was strained resources and limited dialogue. Sure the NPC has its own personality, but what good is it if it's limited to a single sentence?

I'm not surprised if Bethesda is really ditching the "unique" NPCs for the generic unimportant NPCs with no real dialogue (a la Fallout). That's one area of the series I'm happy to see changed. Just listen to Max von Sydow's dialogue in the Sounds of Skyrim video. Ten thousand times better than the dialogue in Oblivion. Fewer unique NPCs means focused resources and more time spent improving their personalities and higher quality writing/voice recording all around.


Lol, I apparently look pretty similar to Mark Lampert. Cool video though. :)
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Calum Campbell
 
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Post » Sat Sep 25, 2010 10:41 am

I hope they repair and reimplement a conversation system sort of like Oblivions with the stupid taken out... but it's unlikely :(

I liked being able to talk to NPCs and be friends with them (And seeing that Skyrim will have more benefits from friends, this would be even better!)
I'm a bit leery about the "NPCs bring dropped things to you", unless it's possible to accidentally drop stuff (otherwise it's a "STOP HELPING ME! I DROPPED THAT WORTHLESS PoC FOR A REASON!" annoyance.
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RaeAnne
 
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Post » Sat Sep 25, 2010 9:02 am

I want more of what I JUST NOW experienced...

I just now walked into the Leyawin Coast Guard House and talked to Decentius Opsius. He asked me if I knew who "Torval the Pilot" was! I said "No, but tell me all about it."

I was fascinated to learn of this unique info. :)

More please.
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Steven Nicholson
 
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Post » Sat Sep 25, 2010 7:14 am

No, the less spoken dialogue the better. It should really be like NWN, where the important characters say all their lines, while the minor characters say just a generic greeting line.

It's over 9000 times easier to make a quest mod that way, and you don't need to have a legion of voice actors to do your work.
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Connor Wing
 
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