Camera movment suggestion

Post » Thu Sep 30, 2010 3:30 am

I think it would be a fun bit of immersion if the camera followed your character's head no matter where it went. I believe Call of Juarez does it, but I don't know of too many other first person games.

Combat and general movement would seem to have more of an impact if your camera staggers as your character does, or if you tumbling down a hillside sends the camera view tumbling as well, rather than reverting to third person view to display what is happening.
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Chloe Mayo
 
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Post » Thu Sep 30, 2010 10:39 am

hmm.. Far Cry 2 pretty much did this..

I found it more nauseating than immersing. Especially when sprinting.
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naana
 
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Post » Wed Sep 29, 2010 11:09 pm

hmm.. Far Cry 2 pretty much did this..

I found it more nauseating than immersing. Especially when sprinting.


The camera just wiggled slightly when you were sprinting... I'd hate to be around you if you ever played Mirror's Edge. Anyway, I agree with the OP.
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Kortniie Dumont
 
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Post » Wed Sep 29, 2010 9:43 pm

Not that I use first person much but this is something I'd love to see. It kind of bugs me that quite a few games now seem to be mainly first person but then switches to third person whenever in cover, or taking an enemy out with a melee takedown (new Deus Ex). They should either have everything in first person or, more preferably, always provide an option for both. Certainly not this silly "mostly fps with 3rd person "actions" like climbing ladders!" *Rolls eyes*
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Jonathan Montero
 
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Post » Thu Sep 30, 2010 10:07 am

As a comment towards this, Id love for them to make it so your character moves his head/upper body towards where you are looking kinda like Red Dead Redemption and Dead Space.
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No Name
 
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Post » Wed Sep 29, 2010 10:17 pm

The camera just wiggled slightly when you were sprinting... I'd hate to be around you if you ever played Mirror's Edge. Anyway, I agree with the OP.


it did more than that, bro. when you got into a car, for instance, the camera would go through the motions of actually getting into the car, where most first-person games featuring driving would switch to third-person (Borderlands, Precursors) or just instantly teleport you in with no animation (Battlefield, Crysis).

that said, i would really like it if things like getting knocked over would be rendered in first-person. i've never liked when games randomly switch perspectives for ANY reason, and for stuff like combat it's really kind of dumb. Metro 2033 did an amazing job of first-person viewpoints for really chaotic scenes (falling out of the rail transport, for instance) without body awareness, and Mirror's Edge did the same but WITH body awareness.

It kind of bugs me that quite a few games now seem to be mainly first person but then switches to third person whenever in cover,


it's hard to do a cover system in first-person, though. i get your complaint and for the most part i do think that more developers should try to come up with ways AROUND that instead of just forcing you to change perspectives (i've got a few ideas of my own for how to handle it), but.

also from what i've seen actual GoW-esque cover systems in first-person games are pretty rare. most games just have crouching behind crates or leaning around walls. the only game i can think of off the top of my head that's actually incorporating a fully first-person cover system is Red Orchestra 2.
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NEGRO
 
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Post » Wed Sep 29, 2010 11:10 pm

it did more than that, bro. when you got into a car, for instance, the camera would go through the motions of actually getting into the car, where most first-person games featuring driving would switch to third-person (Borderlands, Precursors) or just instantly teleport you in with no animation (Battlefield, Crysis).


The camera just wiggled slightly when you were sprinting

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Isaiah Burdeau
 
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Post » Thu Sep 30, 2010 8:06 am

Hm, I forgot about Mirror's Edge. That camera + ragdoll physics would be quite a captivating experience.
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Michelle Chau
 
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