Using high Science and Repair

Post » Fri Oct 01, 2010 11:47 pm

I think it would be interesting to use the high science and repair skill set to be able build simple robots to perform minor functions like spotting when you don't have Boone, or be a distraction for when there are numerous enemies. The materials are already in game (like scrap electronics, scrap metal, sensor modules, etc.), or be able to construct a small mobile turret or mine. That might be fun. What do you guys think?
Oops, this is probably in the wrong place.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Fri Oct 01, 2010 10:24 pm

Good idea...but yes wrong place :)
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Fri Oct 01, 2010 12:15 pm

:whistling: If one of you excellent Moderators could move this topic to the appropiate place that would be awesome. Sorry for the inconvenience.
User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Sat Oct 02, 2010 4:14 am

i love this idea omfg obsidian, tighten up with this.
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Fri Oct 01, 2010 1:35 pm

Yea, I'd get on board with this feature.

Being able to reprogram active robots would be interesting too.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Fri Oct 01, 2010 7:53 pm

I was always disappointed with "Robotics expert" or however the perk is called, because all you can do is deactivate the robots. Why not reactivate them in a friendly state, and then you're able to take one robot at a time as a companion.

Building your own creations would be pretty neat too.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Fri Oct 01, 2010 11:40 pm

I was always disappointed with "Robotics expert" or however the perk is called, because all you can do is deactivate the robots. Why not reactivate them in a friendly state, and then you're able to take one robot at a time as a companion.

Building your own creations would be pretty neat too.

I absolutely agree :cool: .
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sat Oct 02, 2010 2:31 am

Naw, I want to use my 100 science skill to make myself into a cyborg...

I wanna look like one of those cyborgs in command and conquer 3: Kane's Wrath.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Fri Oct 01, 2010 9:38 pm

Does that mean I could put turrets all over my house? No, Boone, you may NOT use my bathroom.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Sat Oct 02, 2010 3:17 am

I like the idea of building your own bots. The advantage of this would be to build your own companion, and if that companion is killed you could craft another. I also like the idea of reprogramming a robot. Sneak up behind one, rip open it's panel, and turn that robot on the others. I don't like the idea of reprogramming a robot as a full time companion, but a temporary companion, to help clear a building or area would be cool.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Fri Oct 01, 2010 8:00 pm

Naw, I want to use my 100 science skill to make myself into a cyborg...

I wanna look like one of those cyborgs in command and conquer 3: Kane's Wrath.

You can take the "Cyborg" perk and get tons of implants. Then you really are a cyborg. In fact, you're a cyborg from the very first implant you get.
It would be cool to get a cyborg appearance from the perks though.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Fri Oct 01, 2010 6:01 pm

I also love the idea
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Fri Oct 01, 2010 2:39 pm

I like the idea of building your own bots. The advantage of this would be to build your own companion, and if that companion is killed you could craft another. I also like the idea of reprogramming a robot. Sneak up behind one, rip open it's panel, and turn that robot on the others. I don't like the idea of reprogramming a robot as a full time companion, but a temporary companion, to help clear a building or area would be cool.

I wouldn't want to build my own companion. This would be an option for dlcs in which you cannot bring companions. Also, these thing should not be able to last forever. Because they are improvised devices, they're power source could be unstable and they shut down within a certain time-frame, but if left with ample parts (junk) you could make more. The turrets could have weapons similiar to the Compliance Regulator, but less powerful, and given a certain number of shots.
I always wondered why we couldn't reprogram the robots like the turrets (with the exception of a certain quest in F3; that was fun).
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Sat Oct 02, 2010 4:03 am

I want to build spider drones.

Most favourite DLC creature/landmine ever.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Fri Oct 01, 2010 6:02 pm

I want to build spider drones.

Most favourite DLC creature/landmine ever.


Oh yes. Yes! Frag Mine + sensor module + scrap electronics/metal = spider drone!
You could find the blueprints for it on a Chinese Spy's terminal or something.

You could even use different mines for different effects. Plasma spider?

It would be planted like a regular mine but with a larger radius. When it detects an enemy it scampers over to him and blows up, the enemy will of course try to destroy it so you'll want to make more than one at a time.

Great Idea!
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm


Return to Fallout: New Vegas