Things that would make Skyrim perfect for ME

Post » Mon Oct 04, 2010 6:19 am

I would just like to say that if you don't agree with what i say, fine, just don't flame me for a having an opinion. If you like my ideas, thank you and please support them.



TECHNOLOGY:
If your gonna say "This is Elder scrolls and we have magic, no technology, gtfo", leave my topic right now. Technology doesn't mean Cars and Spaceships. I just wanna see the world is moving forward (slowly, baby steps). No guns or radios, but maybe windmills and ballistas. No where should remain deadlocked in Medieval Europe forever. As for magic, how about magictech? Flying carpets, magic powered machines. Elder scrolls should never be a sci-fi or even Renaissance setting though.

RELATIONSHIPS:
If Bethesda is gonna take ideas from Fable, forget I said anything. Fable is a "good" game, but relationships in the game are pointless except for the free crap every once in a while. Here would be a perfect example of something that would be awesome.

You walk into town, beaten from battle, you head for the local tavern. You become good friends with a fellow adventure by talking with interesting and rewarding dialogue. You share stories before he goes off to raid some cave, you go with him, you find a priceless artifact. You both split the money and you gain a companion.

You come back to the tavern. There's a beautiful looking barmaid sitting by the window. You talk to her and depending on what you say, she is disgusted or attracted by you. If she likes you, both of you will talk some more *coughflirtcough*. You have to leave to slay some more dragon ass, she tells you to come visit her again and she gives you a kiss on the check. You come back with a dragon intestine belt and you talk some more (Yes there will be more than one town in the game) with the barmaid, you talk about NOT CHEESY, ACTUALLY INTERESTING AND NOT [censored] [censored] YOU DON'T CARE ABOUT*coughfable3cough*
She invites you upstairs and then black screen (sorry perverts, no dragon age six scenes here). You awake to her sweet voice before going down stairs to find your adventurer buddy asking you to help him (bandit raid, needs to recover a family heirloom, blah blah). He ends up getting killed and hopefully the player might actually frown once if the AI is likable to actually start caring about them. Few months later of badassery, you return to the tavern to find your sweet lass lying in a pool of her own blood. After some serious detective work you learn the adventure's brother is behind it, he holds you responsible and later attempts to kill you, you beat his ass and now the entire adventurer family is after you. Later you visit the now deceased love interest's grave and shed a tear QQ baby.

Realism:
All I want is wounds that need special treatment instead of a potion. The need to eat, drink, sleep. The inability to go on for hours in full plate armor wielding a giant axe and not stop to breath. Basically, Fallout NV's hardcoe move.



Some of the stuff I'm asking for may be a little far off, but maybe in future elder scrolls titles. Thanks for reading :cool:


OHHH WAIT!!!!!

Crossbows and throwing knives/axes/darts please
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Lily Something
 
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Post » Mon Oct 04, 2010 10:47 am

Dwemer ruins had ballistas in MW, if memory serves.
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Miss Hayley
 
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Post » Mon Oct 04, 2010 7:08 am

TECHNOLOGY:
If your gonna say "This is Elder scrolls and we have magic, no technology, gtfo", leave my topic right now. Technology doesn't mean Cars and Spaceships. I just wanna see the world is moving forward (slowly, baby steps). No guns or radios, but maybe windmills and ballistas. No where should remain deadlocked in Medieval Europe forever. As for magic, how about magictech? Flying carpets, magic powered machines. Elder scrolls should never be a sci-fi or even Renaissance setting though.

It Has technology its called the dwemer they are heavily advanced compared to other races, thet have "robots" enough said.
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KiiSsez jdgaf Benzler
 
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Post » Mon Oct 04, 2010 7:22 am

TECHNOLOGY:
If your gonna say "This is Elder scrolls and we have magic, no technology, gtfo", leave my topic right now. Technology doesn't mean Cars and Spaceships. I just wanna see the world is moving forward (slowly, baby steps). No guns or radios, but maybe windmills and ballistas. No where should remain deadlocked in Medieval Europe forever. As for magic, how about magictech? Flying carpets, magic powered machines. Elder scrolls should never be a sci-fi or even Renaissance setting though.

It Has technology its called the dwemer they are heavily advanced compared to other races, thet have "robots" enough said.



Yeah and why the [censored] has no one tried to recreate that technology in the past i don't know....... 500 years!!!!!!

BTW: Dwemer should come back and be playable, that would be the only race I ever play.
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Andrew Lang
 
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Post » Mon Oct 04, 2010 3:06 pm

Nah, for me TES isn't at all about hardcoe mode. It's more of a fun, colourful, fantasy game (for lack of a decent description :P), whereas Fallout had a right to have it, what with it's "struggle by daily" atmosphere and ruined world crumbling around you.
As for technology, I was about to express my disgust with you about the idea of a 'Magic Carpet', but then I thought it would actually fit the TES lore, as there are levitation spells around. Although I don't support that particularly element of the idea of technology, it wouldn't be too bad seeing some of those things around. On the other hand, I'd still probably prefer it if things stayed relatively the same.

But to add the need to drink, eat, etc. is just horrid. DEFINITELY no hardcoe mode.
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Nick Pryce
 
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Post » Mon Oct 04, 2010 9:01 am

Yeah and why the [censored] has no one tried to recreate that technology in the past i don't know....... 500 years!!!!!!

BTW: Dwemer should come back and be playable, that would be the only race I ever play.


No, they really should not...

Nah, for me TES isn't at all about hardcoe mode. It's more of a fun, colourful, fantasy game (for lack of a decent description :P), whereas Fallout had a right to have it, what with it's "struggle by daily" atmosphere and ruined world crumbling around you.
As for technology, I was about to express my disgust with you about the idea of a 'Magic Carpet', but then I thought it would actually fit the TES lore, as there are levitation spells around. Although I don't support that particularly element of the idea of technology, it wouldn't be too bad seeing some of those things around. On the other hand, I'd still probably prefer it if things stayed relatively the same.

But to add the need to drink, eat, etc. is just horrid. DEFINITELY no hardcoe mode.


It would be optional. What's the problem then?
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Robert Jackson
 
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Post » Mon Oct 04, 2010 9:24 am

Yeah and why the [censored] has no one tried to recreate that technology in the past i don't know....... 500 years!!!!!!

BTW: Dwemer should come back and be playable, that would be the only race I ever play.

The nature of the Dwemer extinction is not reversible. As for why no one has tried to re-create it, the fact of the matter is, in the thousands of years since their dissapearance, no one has truly understood it. Their highest achievements in Magic and Tonal Architecture are lost to the ages, most of their books and documents are gone and only Yagrum Bagran has a complete understanding of their language. (Being of the dwemer himself) The connection between their lesser machines and their magical traditions is also uncertain, and the reasoning behind the behaviors of said machines has not been fully divined. (As an example, dwemer robots taken from Vvardenfell eventually stop working. There's a number a theories about why they do this, but no certain answer)
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Everardo Montano
 
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Post » Mon Oct 04, 2010 11:35 am

Another one of these?
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Jason White
 
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Post » Mon Oct 04, 2010 2:32 am

It'd be a slap in the face of all existing lore if the Dwemer returned, let alone were playable. Ugh. And while it'd be cool to see technology progress between games, it's not a great place in the timeline for it to happen now. The political turmoil from the Empire's decline casts a shadow over everything else in Tamriel. Most people would be interested in either consolidating their claims or riding out the turmoil, not rediscovering the art of the Dwemer toaster oven.
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Austin England
 
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Post » Mon Oct 04, 2010 10:53 am

, not rediscovering the art of the Dwemer toaster oven.



How are we gonna gonna make dwemer poptarts then??
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:)Colleenn
 
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Post » Mon Oct 04, 2010 6:58 am

The Elder Scrolls Series is set in a certain time period with certain technology for a reason.
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Kristina Campbell
 
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Post » Mon Oct 04, 2010 2:46 am

Nah, for me TES isn't at all about hardcoe mode. It's more of a fun, colourful, fantasy game (for lack of a decent description :P), whereas Fallout had a right to have it, what with it's "struggle by daily" atmosphere and ruined world crumbling around you.
As for technology, I was about to express my disgust with you about the idea of a 'Magic Carpet', but then I thought it would actually fit the TES lore, as there are levitation spells around. Although I don't support that particularly element of the idea of technology, it wouldn't be too bad seeing some of those things around. On the other hand, I'd still probably prefer it if things stayed relatively the same.

But to add the need to drink, eat, etc. is just horrid. DEFINITELY no hardcoe mode.

why not have it if its optional?
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Stacy Hope
 
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Post » Mon Oct 04, 2010 1:55 am

If you don't ask for hardcoe mode, you won't need dwemer pop tarts. Problem solved!
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Meghan Terry
 
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Post » Mon Oct 04, 2010 4:25 pm

It would be optional. What's the problem then?

No problem, I suppose. I just don't think there's a point in implementing something that is totally different to how TES is traditionally played. It just... doesn't seem to fit in with how the series has been played so far.
Sure, have it optional, I guess.
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stephanie eastwood
 
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Post » Mon Oct 04, 2010 4:32 pm

If you don't ask for hardcoe mode, you won't need dwemer pop tarts. Problem solved!


But dwemer pop tarts are part of a balanced breakfast :cry:
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Dominic Vaughan
 
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Post » Mon Oct 04, 2010 2:17 pm

I'm surprised no one has flamed my relationship ideas yet
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Alberto Aguilera
 
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Post » Mon Oct 04, 2010 1:19 pm

Another one of these?

This.
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..xX Vin Xx..
 
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Post » Mon Oct 04, 2010 8:55 am

I'm surprised no one has flamed my relationship ideas yet


Challenge accepted.

Sounds pretty involved from a developer standpoint. In fact, I could barely follow it, although that may be because I have a very boring textbook open in another tab, while also attempting to find decent mods on the Nexus sites. Stupid, I know, but some of the anime nonsense is good for a laugh, and as they say, it's about the journey. Anyhow. GI stated that people in Skyrim will come to regard you differently based on your actions, will become friendly towards you and so on, which I guess is close. The Radiant Story system will also help those friendships match up with side quests, which will be cool as well, assuming it doesn't work out like Radiant AI in OB. Having a scenario like you described emerge simultaneously doesn't sound altogether reasonable, however.
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Nana Samboy
 
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Post » Mon Oct 04, 2010 4:45 am

The Elder Scrolls Series is set in a certain time period with certain technology for a reason.


Which is?
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SUck MYdIck
 
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Post » Mon Oct 04, 2010 12:47 pm

You walk into town, beaten from battle, you head for the local tavern. You become good friends with a fellow adventure by talking with interesting and rewarding dialogue. You share stories before he goes off to raid some cave, you go with him, you find a priceless artifact. You both split the money and you gain a companion.

You come back to the tavern. There's a beautiful looking barmaid sitting by the window. You talk to her and depending on what you say, she is disgusted or attracted by you. If she likes you, both of you will talk some more *coughflirtcough*. You have to leave to slay some more dragon ass, she tells you to come visit her again and she gives you a kiss on the check. You come back with a dragon intestine belt and you talk some more (Yes there will be more than one town in the game) with the barmaid, you talk about NOT CHEESY, ACTUALLY INTERESTING AND NOT [censored] [censored] YOU DON'T CARE ABOUT*coughfable3cough*
She invites you upstairs and then black screen (sorry perverts, no dragon age six scenes here). You awake to her sweet voice before going down stairs to find your adventurer buddy asking you to help him (bandit raid, needs to recover a family heirloom, blah blah). He ends up getting killed and hopefully the player might actually frown once if the AI is likable to actually start caring about them. Few months later of badassery, you return to the tavern to find your sweet lass lying in a pool of her own blood. After some serious detective work you learn the adventure's brother is behind it, he holds you responsible and later attempts to kill you, you beat his ass and now the entire adventurer family is after you. Later you visit the now deceased love interest's grave and shed a tear QQ baby.


I really like this idea. In the past the AI have really felt... robotic and cold. This example of a relationship idea could be implemented as a quest, however I think the real beauty would be in utilizing the new Radiant AI to have some of these features.

In the GI article it gave an example of barging into someone's house, with a response relative to their relationship with you. I really hope this will be done well :)
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Janeth Valenzuela Castelo
 
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Post » Mon Oct 04, 2010 3:21 am

One realy important thing to me is to be able to look out my window and see the world outside with NPCs walking around and such.
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Dragonz Dancer
 
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