Gstaff, on 24 January 2011 - 01:05 PM, said:
We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.
Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.
saurok, on 20 January 2011 - 02:14 PM, said:
How many times we have to go through this discussion?
Mods and Multiplayer maps for Halo or Far Cry 2 are different thing. Mods modify existing content, but yeah there is also mods what add new stuff like dungeos and all.
I have to say that I have nothing against having Mods on consoles but there is just some issues what makes it impossible.
Lets forget all that Sony/Microsoft preventing mods, that is something what I hope everyone knows by now.
1. First of all. Mods are not optimized for consoles, some new models have too high texture res or too many polygons. This will cause performance issues.
2. Mods tend to take a lot of space from your drive. I installed simple item mod few days ago, and it took 775Mt space from my drive. And I have currently around 40 gigs of mods
for Oblivion installed. More than average 360 hard drive can handle.
3. Conflicts tend to ruin your game experience unless you have tools like mod managers. Consoles wont have these, and you are forced to run only limited number of mods at the same time.
4. Construction Set wont just work on consoles. And it would require a lot of work for Bethesda, Sony and Microsoft to host all mods what are available for PC users to their own servers. I doubt that they will just
let people download mods from "Skyrim Nexus".
that is just some of the issues what prevent this. Not that consoles are worse option or anything. They just are not made for running third-party mods.