HELP - Knights of the Nine

Post » Sat Oct 09, 2010 9:11 pm

I ran in to strange bug at the Priory of the Nine. When I go to the Priory Undercroft and the ghosts appear, one of them tells me that I need to prove my self to them by fighting them. The fight starts normally with the first ghost, but before it loses all of it's healt, it just stops fighting and walks back to the spot where it first appeared. After that absolutely nothing happens. If I attack it, everybody else starts yelling "Assault!" "Guards!" and such and the ghost tries to run away from me. If I keep attacking until it "dies", then the leader ghost sends the next ghost at me. So I guess I can finish the guest, but I am going to get LOADS of assaults on my otherwise so clean record.

Could anyone take a guess what's going on? Here's my BOSSed mod list:

=== Active Mod Files:* 00  Oblivion.esm* 01  All Natural Base.esm  [Version 0.9.9]* 02  Cobl Main.esm  [Version 1.72]* 03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]* 04  Better Cities Resources.esm* 05  Unofficial Oblivion Patch.esp  [Version 3.2.5]* 06  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]* 07  Oblivion Citadel Door Fix.esp* 08  DLCShiveringIsles.esp* 09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]* 0A  Better Cities .esp* 0B  All Natural - Real Lights.esp  [Version 0.9.9]* 0C  All Natural.esp  [Version 0.9.9]* 0D  All Natural - SI.esp  [Version 0.9.9]* ++  All Natural - EW + NW + AWS.esp  [Version Final]* ++  Better_Water-1830.esp* 0E  MIS.esp* 0F  MIS New Sounds Optional Part.esp* 10  Storms & Sound.esp* 11  Book Jackets Oblivion.esp* ++  Item interchange - Extraction.esp  [Version 0.76]* 12  Living Economy.esp* 13  Living Economy - Items.esp* 14  Cutthroat Merchants.esp* 15  DLCHorseArmor.esp* 16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]* 17  DLCOrrery.esp* 18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]* 19  DLCVileLair.esp* 1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]* 1B  DLCMehrunesRazor.esp* 1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]* 1D  DLCSpellTomes.esp* ++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]* 1E  Book Jackets DLC.esp* ++  GrimbotsSpellTomes.esp* 1F  DLCThievesDen.esp* 20  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]* 21  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]* 22  Cobl Glue.esp  [Version 1.72]* 23  Cobl Si.esp  [Version 1.63]* 24  OOO 1.32-Cobl.esp  [Version 1.72]* ++  Cobl Tweaks.esp  [Version 1.44]* 25  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]* ++  OOO-Water_Weeds.esp  [Version 1.33]* 26  OOO-WaterFish.esp  [Version 1.34]* 27  DLCBattlehornCastle.esp* 28  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]* 29  DLCFrostcrag.esp* 2A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]* 2B  Knights.esp* 2C  Knights - Unofficial Patch.esp  [Version 1.0.9]* 2D  xuldarkforest.esp  [Version 1.0.4]* 2E  xulStendarrValley.esp  [Version 1.2.2]* 2F  xulTheHeath.esp* 30  XulEntiusGorge.esp* 31  xulFallenleafEverglade.esp  [Version 1.3.1]* 32  xulColovianHighlands_EV.esp  [Version 1.2.1]* 33  xulChorrolHinterland.esp  [Version 1.2.2]* 34  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]* 35  xulBravilBarrowfields.esp  [Version 1.3.2]* 36  xulLushWoodlands.esp  [Version 1.3]* 37  xulAncientYews.esp  [Version 1.4.2]* 38  xulAncientRedwoods.esp  [Version 1.6]* 39  xulCloudtopMountains.esp  [Version 1.0.3]* 3A  xulArriusCreek.esp  [Version 1.1.3]* 3B  xulPatch_AY_AC.esp  [Version 1.1]* 3C  xulRollingHills_EV.esp  [Version 1.3.2]* 3D  xulPantherRiver.esp* 3E  xulRiverEthe.esp  [Version 1.0.2]* 3F  xulBrenaRiverRavine.esp  [Version 1.0.2]* 40  xulImperialIsle.esp  [Version 1.6.3]* 41  xulBlackwoodForest.esp* 42  xulCheydinhalFalls.esp  [Version 1.0.1]* 43  xulAspenWood.esp  [Version 1.0.1]* 44  xulSkingradOutskirts.esp* 45  Harvest [Flora].esp  [Version 3.0.0]* ++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]* ++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]* 46  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]* ++  BuyLockpicks.esp* 47  P1DkeyChain.esp  [Version 5.00]* 48  Storms & Sound - Better Cities.esp* 49  Quest Award Leveller.esp* ++  Quest Award Leveller - Battlehorn Castle.esp* ++  Quest Award Leveller - Vile Lair.esp* ++  Quest Award Leveller - Mehrunes Razor.esp* ++  Quest Award Leveller - Knights of the Nine.esp* 4A  MerchantsAlwaysBuyStolen.esp* 4B  RenGuardOverhaul.esp* 4C  RenGuardOverhaulShiveringIsles.esp* 4D  Oblivion XP.esp  [Version 4.1.5]* ++  Item interchange - Placement.esp  [Version 0.76]* 4E  Cobl Races.esp  [Version 1.52]* **  Cobl Races TNR.esp  [Version 1.53]* **  Cobl Races TNR SI.esp  [Version 1.53]* ++  Cobl Races - Balanced.esp  [Version 1.52]* 4F  Better Cities - Full City Defences.esp* 50  Better Cities Full.esp* 51  BCBravilFULL-Barrowfields patch.esp* 52  BCChorrol-ChorrolHinterland fix.esp* 53  BCCheydinhalFULL-CheydinhalFalls patch.esp* 54  BCSkingrad-SkingradOutskirts patch.esp* 55  Better Cities - VWD of the IC.esp* 56  Better Imperial City.esp* 57  Better Cities - COBL.esp  [Version 2]* 58  No More Annoying Messages.esp  [Version 1.3]* ++  Real Lava 1.3.esp* 59  HorsesTurnFaster.esp* ++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]* **  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]* 5A  Bashed Patch, 0.esp

User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Sun Oct 10, 2010 4:17 am

I ran in to strange bug at the Priory of the Nine. When I go to the Priory Undercroft and the ghosts appear, one of them tells me that I need to prove my self to them by fighting them. The fight starts normally with the first ghost, but before it loses all of it's healt, it just stops fighting and walks back to the spot where it first appeared. After that absolutely nothing happens. If I attack it, everybody else starts yelling "Assault!" "Guards!" and such and the ghost tries to run away from me. If I keep attacking until it "dies", then the leader ghost sends the next ghost at me. So I guess I can finish the guest, but I am going to get LOADS of assaults on my otherwise so clean record.

*snip*


Don't know what's causing that bug, but you could open the console, click on the Knight that's supposed to be attacking you and type StartCombat Player. That should get them to attack you. If all else fails, you could click on each Knight in turn and type Kill Player (which would credit the Player with the "kill") or just type Kill.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sun Oct 10, 2010 11:37 am

Don't know what's causing that bug, but you could open the console, click on the Knight that's supposed to be attacking you and type StartCombat Player. That should get them to attack you. If all else fails, you could click on each Knight in turn and type Kill Player (which would credit the Player with the "kill") or just type Kill.

Thanks! StartCombat worked like a charm!
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Sat Oct 09, 2010 9:50 pm

Hi, I just had the same problem. Its Ren's Guard Overhaul, just deactivate it till you finish this part of the KOTN. Do this worked for me.
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Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm


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