MIssing Pip-boy Icons

Post » Tue Oct 12, 2010 1:40 am

I've just insatlled Fallout 3 along with FWE with WMK, Mr Lab Technician and a couple of other small mods, and have noticed that there are a lot of missing Pip-Boy Icons. IT appears to be all the items added by FWE, all the items added by Mr Lab Technician, most of the items that can be used to build weapons (conductors, sensor modules etc) and a couple other items.
Can anyone help? The missing 'textures' appear to be present in Data/textures/interface/icons/pipboyimages folder, though don't show up in the game.
Here's my load order:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esms
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
CRAFT - Activation Perk.esp
MrLabTechnician.esp
NightvisionGoggles(Powered).esp
radio_fix.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Worn Weapons.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - FWE Optional Worn Weapons.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
Merged Patch.esp

Thanks.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Mon Oct 11, 2010 7:30 pm

Most likely an incompatibility I think
due to better living to chems and Mr lab technician
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Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Mon Oct 11, 2010 11:53 am

Hmm, i guessed there'd be conflicts with the Mr Lab Technician, though it doesn't really explain the other missing icons (and deactivating Mr Lab Tech. doesn't help). Also, is there a way to make Mr Lab Technician compatible?
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katsomaya Sanchez
 
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Joined: Tue Jun 13, 2006 5:03 am

Post » Mon Oct 11, 2010 9:01 pm

Pls ask Kai Hiro
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darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Mon Oct 11, 2010 11:30 pm

Since this is a new installation did you remember to apply Archive Invalidation?
And did you install the mods via FOMM?
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Caroline flitcroft
 
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Joined: Sat Nov 25, 2006 7:05 am


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