I dont know how to play Caravan :/
I got the note from the guy in the garage in Goodsprings at the very start, i read it 3 times, still dont got it...
Help ? ^^
Simplest way? Arrange your deck like noted above. The game itself is pretty simple. You're playing your cards against the opponents cards above them. These are "caravans". Once your run adds up to 21-26 that pile is considered "bought". Once there is at least one bought run in each of the caravans being played against each other the game ends. The winner is determined by comparing the total of your caravan to one above it. Highest number between 21-26 wins. There can't be ties though and the game keeps going until a tie is resolved. Best 2 out of the three caravans wins.
You can only lay the cards down in ascending or descending order of their face value. Face cards are a special case so they don't count towards that. So you're only dealing with A-10. The exception is, you can put any A-10 down if it matches the suit of the card your laying it on. You can't lay the same card down no matter what though (i.e. no 10s 0n 10s, etc.)
I won't go into any face cards beside Js and Ks because you don't need them. Ks double the value of the card they are laid next to. Js remove the card they are laid next to from the run. The key with face cards is that you can also lay them down next to your opponents cards.
So, simple strategy:
1. At the start of the game you get eight cards. You have to lay down one A-10 card in each of your caravans before your free to do what you want. If you have 10s lay them down. Otherwise (using the deck I laid out above) go with 8s or As or 2s. In other words, because you have to build in order you want to get the highest or lowest cards down. This leaves you room to build in either direction.
2. If you got any 10s down drop Ks on them. If you have no Ks drop a 6 or lower on your 10s because you will get kings sooner or later and be able to double that 10 (giving you 26!)
3. On your non 10s, play any cards you have that are as close to the face value as possible (As, put a 2 or 4; 8s put a 6 or 4)
4. Keep building this way trying to get your caravans over 21 and as close to 26 as possible (using my deck the only options are 22, 24, or 26). Remember your Ks. Doubling 8s and 6s can be just as useful as doubling 10s to arrive at a number between 21-26. And remember you don't have to build in numerical order all the time. You can put any card of the same suit down on another card of the same suit so long as it isn't an exact match.
5. Now this is key! Defense. Just because your opponents won't play face cards against you doesn't mean you shouldn't against them. If one of their caravans is beating yours (only worry about it if it's between the magical 21-24) you have two options to screw them. Use a K on the highest card in their run which will push it over 26 or use a J on the highest card in their run to remove it and drop them below 21. Ks are good because if their run is over they have to waste turns and a J or Joker (which I've yet to see anyone use) to get back down. Js are good because they can played on cards that already have Ks on them. This wastes your opponent's K and usually drops their run really low forcing them to use turns to build up again.
6. Win lots of caps!
Seriously, you can rake in near game-breaking levels of caps this way.