Free movement?

Post » Thu Oct 14, 2010 6:00 pm

so i read the compendium and have sill got a few questions.
say you just jumped over a small wall, fence or what ever can you back up to it and jump/mount it backwards?
you run along a small wall can you get over it just slightly aiming at it? so far i only seen smart work when looking strait at things( apart from wall jumping).
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Reanan-Marie Olsen
 
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Post » Thu Oct 14, 2010 1:41 pm

so i read the compendium and have sill got a few questions.
say you just jumped over a small wall, fence or what ever can you back up to it and jump/mount it backwards?
you run along a small wall can you get over it just slightly aiming at it? so far i only seen smart work when looking strait at things( apart from wall jumping).

im pretty sure you can only performthese menouvers foward.
You may be able to perform the wall hop ( push off of a wall for extra distance) while facing away from it.
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Harry-James Payne
 
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Post » Thu Oct 14, 2010 10:39 am

im pretty sure you can only performthese menouvers foward.
You may be able to perform the wall hop ( push off of a wall for extra distance) while facing away from it.


Exactly. If you were to do some parkour backward, you'd have to manually input the jumps or crouches -- the SMART button utilizes what you're looking at in front of you.

That being said, a wall hop would indeed be your best option here.
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Matthew Barrows
 
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Post » Thu Oct 14, 2010 8:52 pm

its mainly about taking cover. say you vault over a small wall and three enemys pop around the corner. i think it would be anoying if you had to turn around to take cover again. same with second question you run along side a small wall and then get shot at from the side i would want to turn my back fully to get into cover.
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Jesus Lopez
 
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Post » Thu Oct 14, 2010 2:40 pm

I'm sure the developers made SMART only forwards. Remember, the SMART button is the sprint button, so you are also sprinting at the same time, and like other fps, sprinting should be forwards only.
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Hayley O'Gara
 
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Post » Thu Oct 14, 2010 8:39 pm

I don't think this is going to be implemented
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Schel[Anne]FTL
 
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Post » Fri Oct 15, 2010 1:50 am

Is this helping your question? http://www.brinkthegame.com/community/blogs/detail/?id=4/

Basically is what the guys say here,the system calculates whats infront of u,where u are looking at.

"As a player runs around levels, we check for these invisible reachabilities ahead of them. We then filter down the list of reachabilities based on their position and orientation."
This is the closer official answer i could find.
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Nana Samboy
 
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Post » Fri Oct 15, 2010 1:30 am

Is this helping your question? http://www.brinkthegame.com/community/blogs/detail/?id=4/

Basically is what the guys say here,the system calculates whats infront of u,where u are looking at.

"As a player runs around levels, we check for these invisible reachabilities ahead of them. We then filter down the list of reachabilities based on their position and orientation."
This is the closer official answer i could find.


kinda yeah. gives me hope on the second question.
thanks man :thumbsup:
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Amiee Kent
 
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Post » Thu Oct 14, 2010 11:19 pm

kinda yeah. gives me hope on the second question.
thanks man :thumbsup:


You're welcome.
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carrie roche
 
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Post » Thu Oct 14, 2010 2:37 pm

For the "cover" example, you'll be able to manually get back over using the jump button without needing to turn around, but SMART should only work to keep you moving forward, not to jump obstacles behind.
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clelia vega
 
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Post » Thu Oct 14, 2010 7:39 pm

For the "cover" example, you'll be able to manually get back over using the jump button without needing to turn around, but SMART should only work to keep you moving forward, not to jump obstacles behind.


thanks that was pretty much what i was hoping for. :thumbsup:
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Jarrett Willis
 
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