No, I never tried that. But wouldn't it achieve the same result as disabling?
AFAIK disabling doesn't remove objects, just prevents their use for anything, which would be the difference with deleting objects, which does remove them. The disabled objects are still 'there' in the game, they just can't be interacted with. I'm not really sure.
I think the crux is that they're in a place that'll get reset on cell respawn, so their reference will get removed from the savegame, as they no longer exist according to the game. I'm not sure, but based on what I know from losing items to unsafe containers, it should work. :shrug: