[BETA] Levelers Chamber

Post » Mon Oct 18, 2010 2:25 am

Leveler's Chamber
A Utility or a Cheat, you decide

A Home Base with several game cheats
by WillieSea
version 1.0 - 07/04/2010


*I will have the beta file ready for anyone willing to test this. Just let me know.

Requirements
============

- Fallout 3


Story
=====

You have just escaped from vault 101 and head west towards a long bridge.
You soon find it covered in Raiders so you sneak away from them, under an overcropping of a broken bridge.
Thats when you notice a broken wire mesh into a storm drain.
You slink inside and find an amazing place that just might help you survive.
You decide to make the place your own, no matter what the cost!


Screenshots
==========
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCentrance1.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCentrance2.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCcheat2.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCcheat1.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCbath.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCmerchant.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevClower.jpg
http://i97.photobucket.com/albums/l237/WillieSea/LevelersChamber/LevCtargets.jpg
...and much more.


The Special benefits of this mod for you!
==========================================


*Exterior*
==============
Ham Radio Summoner
-----------------------
- Summon specific Creatures 1 & 2, Ghouls, Raiders, Mutants and Robots
- Summon groups of enemies. Four of the selected group will appear.
- All summoned creatures will be west towards the barn.
- There are two 'disintigration' buttons that can be used to clear the dead bodies.

*Interior*
==============
Static Bobbles of S.P.E.C.I.A.L. and Skills
------------------------------------------------
- SPECIAL attributes up to 10 pts, down to 3 pts, one per click.
- Skills up to 200 pts, down to 10 pts, 5 points per click until its over 194 or less than 15, then 1 point per click.
- Click the Bobblehead switch to DECREASE the points instead. Click again to change back to ADDing points.

Equipment Sorters
----------------------
- Switches sort different types of equipment into various containers
- Ammo option switch allows you to choose which ammo types to keep some of in your inventory
- Some items are not sorted. There are 'Unique' lockers where you can manually store that stuff

Water Foutain
------------------
- Take a drink of fresh water
- Get a purified water added to your inventory

Bed
--------
- Sleep the days and nights away in comfort (better than the hard ground)

Perk Terminal
------------------
- Select the perks you want!
- Warning Use at your Own risk!

Safe that will Summon Bottle Caps
--------------------------------------
- +5000 Bottle Caps every time you use it
- This safe will retain its previous contents

Ammo presses that will create Ammo
----------------------------------
- Select your ammo type and find it in the safe
- All crate's will retain their previous contents

Box that will Summon Bobby Pins
-------------------------------------
- +25 Bobby Pins every time you use it
- This box will retain its previous contents

Workbench
--------------
- Build all your special Schematic items.

Toolbox of Schematic Parts
-------------------------------
- Select your Schematic and the four parts necessary will be in the toolbox
- Will retain its previous contents

Incinirator
----------------
- Put items in the receptacle and press the button. All gone!

Good/Bad Karma Sets
------------------------
- Use this labratory set and increase or descrease your Karma by 50 points for each useage
- Two sets available. One for positive, the other for negative.

Light Switch
-----------------
- Switch to turn all the lights on/off in the area

Teleporter
----------------------
NOTE: No locations were changed, I used existing teleport markers at each location.
- Equip to activate it.
-- Go Home to levelers chamber
-- Mark your current location, up to 8 slots
-- Recall yourself to a Marked location
-- North West map locations
-- North East map locations
-- South West map locations
-- South East map locations
-- Recall after using 'Go Home', this sends you back to where you were when you selected the 'Home' option above.
-- Downtown City locations

First Aid Kit
------------------
- Heal all of your wounds instantly

Rad Away Kit
-----------------
- Remove all radiation damage instantly

Special Armors
------------------
- Armors all have the same special abilities attached
- Helmets have built in Night Vision ability

Night vision Helmets
-------------------------
- Wear any of the helmets to help you see in the dark
- Four Power levels to choose from: Darker -.25 to Brighter +2.5, +5.0, +7.5

Experience Mainframe
-------------------------
- Gain a leveled amount of XP everytime you use it

A Portable Turret
----------------------
- Once a day, for 1000 caps, you can manufacture a portable turret that you can take with you.

Merchant
-------------
- Repair items to 100%
- Trade with LOTS of Bottle Caps
- Get a Haircut
- Get Plastic Surgery
- When activated, if merchant is short on caps, will get more.

Switch for Clearing Merchant goods
---------------------------------------
- Click switch to remove all items from the merchant chest
- Speeds up transactions

Shooting Range
------------------
- Shoot the targets for experience. After each hit, the targets will automatically reset
- At long range, you can get 2-3 exp for each hit
- At medium range, you can get 1-2 exp for his hit
- Remember, there are perks that effect how much exp you gain
- If you use explosives, they will not register as a hit and will not reset themselves

Solar Blaster
------------------
- Find the dead alien and find its weapon
- The weapon recharges slowly when outside in the daylight and equipped.
- It will recharge very slowly if its not equipped.
- Once a day you can fully recharge the weapon by plugging it into the aliens suit.
- There are 7 levels of this weapon so you can upgrade it as you level up.
- Percentage change of upgrading the weapon is your (((Repair * 2) + (Energy / 2)) / 2)
- If you have advanced enough in levels, you can attempt to upgrade it once a day.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Mon Oct 18, 2010 3:03 am

Man this looks like a super pimped out version of your levelers truck trailer, am I right? Awsome work! I will probably use this for all my character mock up and creation needs. :D
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Mon Oct 18, 2010 2:48 am

Why charge for the portable turret if I can get unlimited caps? That seems totally unnecessary.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sun Oct 17, 2010 6:49 pm

@Gunmaster95 - Yes, its much more logical and functional in my mind. The truck trailer was nice, but it seemed out of place to me.

Why charge for the portable turret if I can get unlimited caps? That seems totally unnecessary.

I wanted a way to actually 'spend' the millions of caps I have. And they were not from the 'unlimited safe' either. :lol:

Mostly, I was just testing my ability to restrict the turret to a purchase and a time limit. Other than that, there is no real reason for the purchase price.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sun Oct 17, 2010 9:19 pm

It looks awesome, WillieSea. I use the Trailer now; I installed it and it's never left my load list. I wouldn't want to mod without it. This looks even better. :clap:
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Mon Oct 18, 2010 3:36 am

I have been beta testing this myself since nobody else wants to. I have actually made a lot of changes. I even added a working clock! :lol:
I have been checking the merchants use of the idle markers and will be fixing them up. I have also found some objects being sorted into the wrong containers. Other than that, I am pretty pleased with how its turning out.
I like it much better than the old truck trailer. :)
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sun Oct 17, 2010 10:32 pm

I will be releasing this mod this weekend. It has changed a bit more, for the better I think.
I will post here when its ready for download and use for anyone that might be interested.

This mod will replace my Levelers Truck Trailer which has had over 13500 downloads, so it must be used by somebody. ;)
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun Oct 17, 2010 3:56 pm

I have just released the mod for download. Check it out on Fallout Nexus!

http://www.fallout3nexus.com/downloads/file.php?id=13632
User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Mon Oct 18, 2010 2:08 am

Willie, I've been using your Lev Trailer mod since I installed FO3 and it works great for me. I would definitely like to use your new chamber mod and I have a question. Is it necessary to delete the trailer mod and do a clean save before installing the chamber mod? Also, although the chamber is meant as a replacer for the trailer, can you use both of them without issues? Thanks for your work, have been a fan ever since your clock mod for OB.

Mike T
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Sun Oct 17, 2010 12:58 pm

You can use both mods if you wish.
You don't need a clean save since this is a totally new mod.


What I did is take everything out of the containsers in the truck trailer, walk up the hill and enter the sewers. Then I 'auto-sorted' all that stuff into the new auto-sort containers in the Levelers chamber.
I then removed the Levelers Truck Trailer mod from my load order (which you do not need to do if you would like to still use the stuff from the mod).
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Mon Oct 18, 2010 4:03 am

Thanks for the quick reply. I will use both for the time being and then maybe move solely to the chamber at a later date. I am so used to the trailer, hard to break old habits. :P

Mike T
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm


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