Potential Background Stories For Modders

Post » Sat Feb 05, 2011 6:59 pm

research facility

open terminal
Day 1:
We found this place 2 days ago, finally got power working in some locations. Thank god for Bob.

Day 2:
This place seems to be some sort of medical facility, some of the drugs are still here and usable. It even has a clean water supply, the fountain is rad free! Hallelujah!

Day 3:
Doreen found a locked door that looks like a stair well going down, we are hoping it is more supplies, food is still on short rations, and the 2 other families with us are just as short. Tomorrow, some of us are gonna go explore.
Day 4:
Day 5:
Day 17:
Dadi wuz alwas plaing wit dis, were are mummy and dadi?


Adjunct research terminal locked:
Specimen 32:
Specimen 32 seems to be reacting in a similar fashion as the prior specimens, muscle mass has increased, but there is also a retardation of mental faculties. Aggressive tendencies and hostile behavior are common traits.
Specimen 32 Addendum:
Specimen 32 was put in a holding cell in the lower levels with the rest, for some reason, they are not hostile towards each other.


Dr. Hyden's Personal Computer: locked
Problem:
The military has been trying in vain to come up with a super soldier that could withstand the effects of radiation.

They are asking too much. first they want them obedient, and stronger, hardier; now this.

Observation:
We have been observing what has been commonly referred to as "Ghouls". The survivors of high radiation exposure. Now, the bleeding hearts won't allow me to "extract" samples from them for testing, but there have been a few feral ones captured to be put down... Yes, that maybe a source worth looking into.

Hypothesis:
We have collected some rather interesting data, it appears that radiation no longer harms these "feral" ghouls, but actually heals them slowly. It seem they have adapted at a genetic level. I hypothesize thatif we were to extract a bit of their DNA and bond it to some of the soldiers, we may get the results the military seeks.



expand, enjoy, whatever
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sun Feb 06, 2011 1:37 am

I'm definitely keeping an eye on the thread for inspiration for FLAK.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sat Feb 05, 2011 11:14 pm

a new entry at vault tec headquarters:

The new site is ideal for a new vault. It is located near an underground river for a renewed water source. It is located within a cavern system which can be modified and reconstructed for a vault.

An invoice for a security center near the entrance with vault tec armor, armored jumpsuits, and weapons as well as some ammo.
Project complete complete.

An invoice for the med center.
Project incomplete

An invoice for a partially created vault on or in a desk
Vault 206
3 work benches
16 paint guns
first aid kits
"place tools and equipment list here."

A scrap of paper on or in a desk or in a terminal.
Security code for an unknown system.


the system is for the vault door currently locked down.


Computer terminal inside

Vault-tec security
1. orders exterminate vermin in caverns
2. guard exploration crew and diving team to ensure safety of underground river.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Sun Feb 06, 2011 1:53 am

links to 2 mods I attempted and trashed after realizing A.D.D. and G.E.C.K. don't mix well, and on you might be interested in Ugluly

http://www.gamesas.com/index.php?/topic/1001868-distant-lands/page__p__14494022__fromsearch__1&#entry14494022 (failed mod called "distant lands")

http://www.gamesas.com/index.php?/topic/1074151-req-underwater-housing-mod/page__p__15621233__fromsearch__1&#entry15621233 (Underwater house mod request. got no replies at all.)

http://www.gamesas.com/index.php?/topic/1059619-need-help/page__p__15384373__fromsearch__1&#entry15384373 (Failed mod named- "The Badlands")
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Sat Feb 05, 2011 10:40 pm

Just a bump
Modders such as uglulyx and a few others want some story lines. many of us who cant mod, still have good ideas. here is your chance to voice them for our modding community, Please post em here.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Sun Feb 06, 2011 3:37 am

I was going to add a paragraph on a Mod Idea, but remembered this-

http://www.uesp.net/wiki/Oblivion:Goblin_Trouble

Basically Id like to see a mod like this in F3 where you rescue a group of settlers from Super mutants. they then begin setting up a perimeter, and construct a small settlement which they let you name. could also add a player home.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sun Feb 06, 2011 5:46 am

A hunting faction, with its own set of quests.

I mean, you see the hunters near Grandma Sparkles place (I think thats her name anyway), wouldn't it be great if you could join up with them, and go hunting for Deathclaws, and Mirelurks, and Yau Gui :)
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Sun Feb 06, 2011 2:34 am

A hunting faction, with its own set of quests.

I mean, you see the hunters near Grandma Sparkles place (I think thats her name anyway), wouldn't it be great if you could join up with them, and go hunting for Deathclaws, and Mirelurks, and Yau Gui :)


create a bit of background story for it, some people Like the creator of flak may pick it up. but this isnt a thread for mod ideas in itself, but for color to go with them.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm


Return to Fallout 3